Class | Description |
---|---|
BreakEvent |
Break event is received when the player halts execution
|
ConsoleErrorFault |
Signals that an ActionScript error has caused a fault
|
DebugEvent |
The top of the event hierarchy for debug events.
|
DivideByZeroFault |
Signals that a divide by zero fault has occurred
|
ExceptionFault |
Signals that a user exception has been thrown.
|
FaultEvent |
An event type that signals a problem situation within the Player.
|
FileListModifiedEvent | Deprecated
As of Version 2.
|
FunctionMetaDataAvailableEvent | Deprecated
As of Version 2.
|
InvalidTargetFault |
Signals that a bad target name was provided while executing
a ActionSetTarget instruction.
|
InvalidURLFault |
Signals that a request to open a URL failed.
|
InvalidWithFault |
Signals that a ActionWith instruction could not be executed becuase
the target of the operation is not an object.
|
IsolateCreateEvent |
IsolateCreateEvent is received when the player
creates a worker.
|
IsolateExitEvent |
IsolateExitEvent is received when the player stops
a worker.
|
ProtoLimitFault |
Signals that a search up a prototype chain has reached
a depth limit.
|
RecursionLimitFault |
Signals that a recursion limit has been reached
|
ScriptTimeoutFault |
Signals that the player has spent far too long in a piece of ActionScript
|
StackUnderFlowFault |
Signals that a stack underflow has occurred.
|
SwfLoadedEvent |
This event is fired when the player has completed the loading of
the specified SWF.
|
SwfUnloadedEvent |
This event is fired when the player has unloaded a swf
|
TraceEvent |
Trace is a special operation by the player that
allows text strings to be displayed during the
execution of some ActionScript.
|
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