Packagespark.effects
Classpublic class AnimateTransform3D
InheritanceAnimateTransform3D Inheritance AnimateTransform Inheritance Animate Inheritance Effect Inheritance flash.events.EventDispatcher
Subclasses Move3D, Rotate3D, Scale3D

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

The AnimateTransform3D effect extends the abilities of the AnimateTransform effect to 3D transform properties. Like AnimateTransform, this effect is not intended to be used directly, but instead provides common functionality that is used by its subclasses. To get 3D effects, use the subclasses Move3D, Rotate3D, and Scale3D.

As with AnimateTransform, there are some properties of this affect that are shared with all other transform effects that it is combined with at runtime. In particular, the projection-related properties applyLocalProjection, removeProjectionWhenComplete, autoCenterProjection, fieldOfView, focalLength, projectionX, and projectionY are all shared properties. Set these properties similarly on all 3D effects that are combined in a composite effect to get predictable results.

MXML SyntaxexpandedHide MXML Syntax

The <s:AnimateTransform> tag inherits all of the tag attributes of its superclass, and adds the following tag attributes:

  <s:AnimateTransform
    Properties
    id="ID"
    applyChangesPostLayout="true"
    applyLocalProjection="false"
    autoCenterProjection="true"
    fieldOfView="no default"
    focalLength="no default"
    projectionX="0"
    projectionY="0"
    removeLocalProjectionWhenComplete="false"
  />
  

Default MXML PropertymotionPaths

See also

spark.effects.supportClasses.AnimateTransformInstance


Public Properties
 PropertyDefined By
  applyChangesPostLayout : Boolean
[override] Used by the subclasses of AnimateTransform to specify whether the effect changes transform values used by the layout manager, or whether it changes values used after layout is run.
AnimateTransform3D
  applyLocalProjection : Boolean
If true, the effect creates a perspective projection using the other projection-related properties in the effect and applies it to the target component's parent when it starts playing.
AnimateTransform3D
  autoCenterProjection : Boolean = true
Set to false to disable a 3D effect from automatically setting the projection point to the center of the target.
AnimateTransform3D
 InheritedautoCenterTransform : Boolean = false
Specifies whether the transform effect occurs around the center of the target, (width/2, height/2) when the effect begins playing.
AnimateTransform
 InheritedclassName : String
[read-only] The name of the effect class, such as "Fade".
Effect
 InheritedcustomFilter : EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter, used by the effect to determine the targets on which to play the effect.
Effect
 InheriteddisableLayout : Boolean
If true, the effect disables layout on its targets' parent containers, setting the containers autoLayout property to false, and also disables any layout constraints on the target objects.
Animate
 Inheritedduration : Number
Duration of the effect in milliseconds.
Effect
 Inheritedeaser : IEaser
The easing behavior for this effect.
Animate
 InheritedeffectTargetHost : IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
Effect
  fieldOfView : Number
Specifies an angle, in degrees between 0 and 180, for the field of view in three dimensions.
AnimateTransform3D
 Inheritedfilter : String
Specifies an algorithm for filtering targets for an effect.
Effect
  focalLength : Number
The distance between the eye or the viewpoint's origin (0,0,0) and the display object located in the z axis.
AnimateTransform3D
 InheritedhideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
Effect
 InheritedinstanceClass : Class
An object of type Class that specifies the effect instance class class for this effect class.
Effect
 Inheritedinterpolator : IInterpolator
The interpolator used by this effect to calculate values between the start and end values of a property.
Animate
 InheritedisPlaying : Boolean
[read-only] A read-only flag which is true if any instances of the effect are currently playing, and false if none are.
Effect
 InheritedmotionPaths : Vector.<MotionPath>
A Vector of MotionPath objects, each of which holds the name of a property being animated and the values that the property takes during the animation.
Animate
 InheritedperElementOffset : Number
Additional delay, in milliseconds, for effect targets after the first target of the effect.
Effect
 InheritedplayheadTime : Number
Current time position of the effect.
Effect
  projectionX : Number = 0
Sets the projection point as the offset of the projection point in the x direction from the (0, 0) coordinate of the target.
AnimateTransform3D
  projectionY : Number = 0
Sets the projection point as the offset of the projection point in the y direction from the (0, 0) coordinate of the target.
AnimateTransform3D
 InheritedrelevantProperties : Array
An Array of property names to use when performing filtering.
Effect
 InheritedrelevantStyles : Array
An Array of style names to use when performing filtering.
Effect
  removeLocalProjectionWhenComplete : Boolean = false
If true, the effect removes the perspective projection from the target component's parent when it completes playing.
AnimateTransform3D
 InheritedstartDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect.
Effect
 Inheritedtarget : Object
The object to which this effect is applied.
Effect
 Inheritedtargets : Array
An Array of objects that are targets for the effect.
Effect
 InheritedtransformX : Number
Sets the x coordinate for the transform center, unless overridden by the autoCenterTransform property.
AnimateTransform
 InheritedtransformY : Number
Sets the y coordinate for the transform center, unless overridden by the autoCenterTransform property.
AnimateTransform
 InheritedtransformZ : Number
Sets the z coordinate for the transform center, unless overridden by the autoCenterTransform property.
AnimateTransform
 InheritedtriggerEvent : Event
The Event object passed to this Effect by the EffectManager when an effect is triggered, or null if the effect is not being played by the EffectManager.
Effect
Protected Properties
 PropertyDefined By
 InheritedapplyTransitionEndProperties : Boolean
This flag controls whether the effect, when run in a transition, automatically applies the property values according to the end state, as opposed to leaving values as set by the effect itself.
Effect
 InheritedendValuesCaptured : Boolean = false
A flag containing true if the end values of an effect have already been determined, or false if they should be acquired from the current properties of the effect targets when the effect runs.
Effect
Public Methods
 MethodDefined By
  
AnimateTransform3D(target:Object = null)
Constructor.
AnimateTransform3D
 Inherited
Captures the current values of the relevant properties on the effect's targets and saves them as end values.
Effect
 Inherited
captureMoreStartValues(targets:Array):void
Captures the current values of the relevant properties of an additional set of targets Flex uses this function when a data change effect is run.
Effect
 Inherited
Captures the current values of the relevant properties on the effect's targets.
Effect
 Inherited
createInstance(target:Object = null):IEffectInstance
Creates a single effect instance and initializes it.
Effect
 Inherited
createInstances(targets:Array = null):Array
Takes an Array of target objects and invokes the createInstance() method on each target.
Effect
 Inherited
Removes event listeners from an instance and removes it from the list of instances.
Effect
 Inherited
end(effectInstance:IEffectInstance = null):void
Interrupts an effect that is currently playing, and jumps immediately to the end of the effect.
Effect
 Inherited
Returns an Array of Strings, where each String is the name of a property changed by this effect.
Effect
 Inherited
pause():void
Pauses the effect until you call the resume() method.
Effect
 Inherited
play(targets:Array = null, playReversedFromEnd:Boolean = false):Array
Begins playing the effect.
Effect
 Inherited
resume():void
Resumes the effect after it has been paused by a call to the pause() method.
Effect
 Inherited
reverse():void
Plays the effect in reverse, if the effect is currently playing, starting from the current position of the effect.
Effect
 Inherited
stop():void
Stops the effect, leaving the effect targets in their current state.
Effect
Protected Methods
 MethodDefined By
 Inherited
applyValueToTarget(target:Object, property:String, value:*, props:Object):void
Used internally by the Effect infrastructure.
Effect
 Inherited
Called when an effect instance has finished playing.
Effect
 Inherited
This method is called when the effect instance starts playing.
Effect
 Inherited
Called when an effect instance has stopped by a call to the stop() method.
Effect
 Inherited
filterInstance(propChanges:Array, target:Object):Boolean
Determines the logic for filtering out an effect instance.
Effect
 Inherited
getValueFromTarget(target:Object, property:String):*
Called by the captureStartValues() method to get the value of a property from the target.
Effect
 Inherited
Copies properties of the effect to the effect instance.
Effect
Events
 Event Summary Defined By
 InheritedDispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method.Effect
 InheritedDispatched when the effect begins a new repetition, for any effect that is repeated more than once.Animate
 InheritedDispatched when the effect starts playing.Effect
 InheritedDispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method.Effect
 InheritedDispatched every time the effect updates the target.Animate
Property Detail
applyChangesPostLayoutproperty
applyChangesPostLayout:Boolean[override]

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Used by the subclasses of AnimateTransform to specify whether the effect changes transform values used by the layout manager, or whether it changes values used after layout is run. Because the Flex layout system ignores 3D transformation properties, this class overrides the AnimateTransform.applyChangesPostLayout property to set the default value to true for 3D effects.

The default value is true.


Implementation
    public function get applyChangesPostLayout():Boolean
    public function set applyChangesPostLayout(value:Boolean):void
applyLocalProjectionproperty 
applyLocalProjection:Boolean

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

If true, the effect creates a perspective projection using the other projection-related properties in the effect and applies it to the target component's parent when it starts playing. By default, the projection is left on the parent when the effect finishes; to remove the projection when the effect ends, set removeLocalProjectionWhenComplete to true.

The default value is true.


Implementation
    public function get applyLocalProjection():Boolean
    public function set applyLocalProjection(value:Boolean):void

See also

autoCenterProjectionproperty 
public var autoCenterProjection:Boolean = true

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Set to false to disable a 3D effect from automatically setting the projection point to the center of the target. You then use the projectionX and projectionY properties to explicitly set the projection point as the offset of the projection point from the (0, 0) coordinate of the target.

The 3D effects work by mapping a three-dimensional image onto a two-dimensional representation for display on a computer screen. The projection point defines the center of the field of view, and controls how the target is projected from three dimensions onto the screen.

This property is only used when applyLocalProjection is set to true.

The default value is true.

See also

fieldOfViewproperty 
public var fieldOfView:Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Specifies an angle, in degrees between 0 and 180, for the field of view in three dimensions. This value determines how strong the perspective transformation and distortion apply to a three-dimensional display object with a non-zero z-coordinate.

A degree close to 0 means that the screen's two-dimensional x- and y-coordinates are roughly the same as the three-dimensional x-, y-, and z-coordinates with little or no distortion. In other words, for a small angle, a display object moving down the z axis appears to stay near the same size and moves little.

A value close to 180 degrees results in a fisheye lens effect: positions with a z value smaller than 0 are magnified, while positions with a z value larger than 0 are minimized. With a large angle, a display object moving down the z axis appears to change size quickly and moves a great distance. If the field of view is set to 0 or 180, nothing is seen on the screen.

This property is only used when applyLocalProjection is set to true.

See also

applyLocalProjection
flash.geom.PerspectiveProjection
focalLengthproperty 
public var focalLength:Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

The distance between the eye or the viewpoint's origin (0,0,0) and the display object located in the z axis. During the perspective transformation, the focalLength is calculated dynamically using the angle of the field of view and the stage's aspect ratio (stage width divided by stage height).

This property is only used when applyLocalProjection is set to true.

See also

applyLocalProjection
flash.geom.PerspectiveProjection
projectionXproperty 
public var projectionX:Number = 0

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Sets the projection point as the offset of the projection point in the x direction from the (0, 0) coordinate of the target. By default, when you apply a 3D effect, the effect automatically sets the projection point to the center of the target. You can set the autoCenterProjection property of the effect to false to disable this default, and use the projectionX and projectionY properties instead.

This property is only used when applyLocalProjection is set to true.

See also

projectionYproperty 
public var projectionY:Number = 0

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Sets the projection point as the offset of the projection point in the y direction from the (0, 0) coordinate of the target. By default, when you apply a 3D effect, the effect automatically sets the projection point to the center of the target. You can set the autoCenterProjection property of the effect to false to disable this default, and use the projectionX and projectionY properties instead.

This property is only used when applyLocalProjection is set to true.

See also

removeLocalProjectionWhenCompleteproperty 
public var removeLocalProjectionWhenComplete:Boolean = false

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

If true, the effect removes the perspective projection from the target component's parent when it completes playing. By default, the perspective projection is retained.

This property is only used when applyLocalProjection is set to true.

The default value is false.

See also

Constructor Detail
AnimateTransform3D()Constructor
public function AnimateTransform3D(target:Object = null)

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Constructor.

Parameters
target:Object (default = null) — The Object to animate with this effect.