[static]
The FAULT event type; dispatched for a message fault.
MessageFaultEvent
Property Detail
faultCode
property
faultCode:String [read-only]
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Provides access to the destination specific failure code.
For more specific details see faultString and
faultDetails properties.
The format of the fault codes are provided by the remote destination,
but, will typically have the following form: host.operation.error
For example, "Server.Connect.Failed"
Implementation public function get faultCode():String
Provides access to the root cause of the failure, if one exists.
In the case of custom exceptions thrown by a destination, the root cause
represents the top level failure that is merely transported by the
ErrorMessage.
Implementation public function get rootCause():Object
Returns a string representation of the MessageFaultEvent.
Returns
String — String representation of the MessageFaultEvent.
Constant Detail
FAULT
Constant
public static const FAULT:String = fault
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
The FAULT event type; dispatched for a message fault.
The value of this constant is "fault".
The properties of the event object have the following values:
Property
Value
bubbles
false
cancelable
false
currentTarget
The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget.
faultCode
Provides destination-specific
details of the failure.
faultDetail
Provides access to the
destination-specific reason for the failure.
faultString
Provides access to the underlying
reason for the failure if the channel did not raise the failure itself.
message
The ErrorMessage for this event.
rootCause
Provides access to the underlying reason
for the failure, if one exists.
target
The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.