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1   /*
2    * Licensed to the Apache Software Foundation (ASF) under one or more
3    * contributor license agreements.  See the NOTICE file distributed with
4    * this work for additional information regarding copyright ownership.
5    * The ASF licenses this file to You under the Apache License, Version 2.0
6    * (the "License"); you may not use this file except in compliance with
7    * the License.  You may obtain a copy of the License at
8    *
9    *      http://www.apache.org/licenses/LICENSE-2.0
10   *
11   * Unless required by applicable law or agreed to in writing, software
12   * distributed under the License is distributed on an "AS IS" BASIS,
13   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14   * See the License for the specific language governing permissions and
15   * limitations under the License.
16   */
17  package org.apache.commons.imaging.formats.tiff.photometricinterpreters;
18  
19  import java.io.IOException;
20  
21  import org.apache.commons.imaging.ImagingException;
22  import org.apache.commons.imaging.common.ImageBuilder;
23  
24  /**
25   * Photometric interpretation Logluv support. Logluv is an encoding for storing data inside TIFF images.
26   *
27   * @see <a href="https://en.wikipedia.org/wiki/Logluv_TIFF">Logluv TIFF</a>
28   */
29  public class PhotometricInterpreterLogLuv extends PhotometricInterpreter {
30  
31      /**
32       * Rgb values (reg-green-blue, as R-G-B, as in the RGB color model).
33       */
34      static class RgbValues {
35          public int r;
36          public int g;
37          public int b;
38      }
39  
40      /**
41       * Tristimulus color values (red-green-blue, as X-Y-Z, in the CIE XYZ color space).
42       */
43      static class TristimulusValues {
44          public float x;
45          public float y;
46          public float z;
47      }
48  
49      public PhotometricInterpreterLogLuv(final int samplesPerPixel, final int[] bitsPerSample, final int predictor, final int width, final int height) {
50          super(samplesPerPixel, bitsPerSample, predictor, width, height);
51      }
52  
53      /**
54       * Receives a triplet tristimulus values (CIE XYZ) and then does a CIELAB-CIEXYZ conversion (consult Wikipedia link for formula), where the CIELAB values
55       * are used to calculate the tristimulus values of the reference white point.
56       *
57       * @param tristimulusValues the XYZ tristimulus values
58       * @return RGB values
59       * @see <a href="https://en.wikipedia.org/wiki/CIELAB_color_space">CIELAB color space</a>
60       */
61      RgbValues getRgbValues(final TristimulusValues tristimulusValues) {
62          final float varX = tristimulusValues.x / 100f; // X = From 0 to ref_X
63          final float varY = tristimulusValues.y / 100f; // Y = From 0 to ref_Y
64          final float varZ = tristimulusValues.z / 100f; // Z = From 0 to ref_Y
65  
66          float varR = varX * 3.2406f + varY * -1.5372f + varZ * -0.4986f;
67          float varG = varX * -0.9689f + varY * 1.8758f + varZ * 0.0415f;
68          float varB = varX * 0.0557f + varY * -0.2040f + varZ * 1.0570f;
69  
70          if (varR > 0.0031308) {
71              varR = 1.055f * (float) Math.pow(varR, 1 / 2.4) - 0.055f;
72          } else {
73              varR = 12.92f * varR;
74          }
75          if (varG > 0.0031308) {
76              varG = 1.055f * (float) Math.pow(varG, 1 / 2.4) - 0.055f;
77          } else {
78              varG = 12.92f * varG;
79          }
80  
81          if (varB > 0.0031308) {
82              varB = 1.055f * (float) Math.pow(varB, 1 / 2.4) - 0.055f;
83          } else {
84              varB = 12.92f * varB;
85          }
86  
87          // var_R = ((var_R + 0.16561039f) / (3.0152583f + 0.16561039f));
88          // var_G = ((var_G + 0.06561642f) / (3.0239854f + 0.06561642f));
89          // var_B = ((var_B + 0.19393992f) / (3.1043448f + 0.19393992f));
90  
91          final RgbValues values = new RgbValues();
92          values.r = (int) (varR * 255f);
93          values.g = (int) (varG * 255f);
94          values.b = (int) (varB * 255f);
95          return values;
96      }
97  
98      /**
99       * Receives a triplet of CIELAB values, and calculates the tristimulus values. The reference white point used here is the equivalent to summer sun and sky.
100      *
101      * @param cieL lightness from black to white
102      * @param cieA lightness from green to red
103      * @param cieB lightness from blue to yellow
104      * @return tristimulus (X, Y, and Z) values
105      * @see <a href="https://en.wikipedia.org/wiki/CIELAB_color_space">CIELAB color space</a>
106      * @see <a href="https://en.wikipedia.org/wiki/White_point">White point</a>
107      */
108     TristimulusValues getTristimulusValues(final int cieL, final int cieA, final int cieB) {
109         float varY = (cieL * 100.0f / 255.0f + 16.0f) / 116.0f;
110         float varX = cieA / 500.0f + varY;
111         float varZ = varY - cieB / 200.0f;
112 
113         final float varXCube = (float) Math.pow(varX, 3.0d);
114         final float varYCube = (float) Math.pow(varY, 3.0d);
115         final float varZCube = (float) Math.pow(varZ, 3.0d);
116 
117         if (varYCube > 0.008856f) {
118             varY = varYCube;
119         } else {
120             varY = (varY - 16 / 116.0f) / 7.787f;
121         }
122 
123         if (varXCube > 0.008856f) {
124             varX = varXCube;
125         } else {
126             varX = (varX - 16 / 116.0f) / 7.787f;
127         }
128 
129         if (varZCube > 0.008856f) {
130             varZ = varZCube;
131         } else {
132             varZ = (varZ - 16 / 116.0f) / 7.787f;
133         }
134 
135         // These reference values are the relative white points (XYZ) for commons scene types.
136         // The chosen values here reflect a scene with Summer Sun and Sky, temperature of 6504 K,
137         // X 95.047, Y 100.0, and Z 108.883.
138         // See Color Science by Wyszecki and Stiles for more
139         final float refX = 95.047f;
140         final float refY = 100.000f;
141         final float refZ = 108.883f;
142 
143         final TristimulusValues values = new TristimulusValues();
144         values.x = refX * varX; // ref_X = 95.047 Observer= 2°, Illuminant= D65
145         values.y = refY * varY; // ref_Y = 100.000
146         values.z = refZ * varZ; // ref_Z = 108.883
147         return values;
148     }
149 
150     @Override
151     public void interpretPixel(final ImageBuilder imageBuilder, final int[] samples, final int x, final int y) throws ImagingException, IOException {
152         if (samples == null || samples.length != 3) {
153             throw new ImagingException("Invalid length of bits per sample (expected 3).");
154         }
155 
156         // CIE illuminants. An illuminant is a theorical source of visible light with a profile.
157         // CIE stands for Commission Internationale de l'Eclairage, or International
158         // Comission on Illumination.
159         final int cieL = samples[0];
160         final int cieA = (byte) samples[1];
161         final int cieB = (byte) samples[2];
162 
163         final TristimulusValues tristimulusValues = getTristimulusValues(cieL, cieA, cieB);
164 
165         // ref_X = 95.047 //Observer = 2°, Illuminant = D65
166         // ref_Y = 100.000
167         // ref_Z = 108.883
168 
169         final RgbValues rgbValues = getRgbValues(tristimulusValues);
170 
171         // float R = 1.910f * X - 0.532f * Y - 0.288f * Z;
172         // float G = -0.985f * X + 1.999f * Y - 0.028f * Z;
173         // float B = 0.058f * X - 0.118f * Y + 0.898f * Z;
174 
175         final int red = Math.min(255, Math.max(0, rgbValues.r));
176         final int green = Math.min(255, Math.max(0, rgbValues.g));
177         final int blue = Math.min(255, Math.max(0, rgbValues.b));
178         final int alpha = 0xff;
179         final int rgb = alpha << 24 | red << 16 | green << 8 | blue << 0;
180         imageBuilder.setRgb(x, y, rgb);
181 
182     }
183 }