Elements' Summary |
ScanLines |
Number of scanlines for this bitmap.
This value must not be negative
|
ScanLineBytes |
Number of data bytes per scanline.
This value must not be negative
|
ScanLineStride |
Byte offset between the start of two consecutive scanlines.
This value is permitted to be negative, denoting a bitmap
whose content is flipped at the x axis.
|
PlaneStride |
Byte offset between the start of two consecutive planes.
This value is permitted to be negative. If this value is zero,
the bitmap is assumed to be in chunky format, otherwise it is
assumed to be planar. The difference between chunky and
planar layout lies in the way how color channels are
interleaved. For a chunky format, all channel data for a
single pixel lies consecutively in memory. For a planar
layout, the first channel of all pixel is stored consecutive,
followed by the second channel, and so forth. |
ColorSpace |
Color space the bitmap colors shall be interpreted within. |
NumComponents |
Number of color components per pixel.
This value must not be negative
|
Endianness |
Endianness of the pixel values.
This value must be one of the ::Endianness constants
|
Format |
Format type of this bitmap. |
Elements' Details |
ScanLines
long ScanLines;
- Description
- Number of scanlines for this bitmap.
This value must not be negative
|
|
ScanLineBytes
long ScanLineBytes;
- Description
- Number of data bytes per scanline.
This value must not be negative
|
|
ScanLineStride
long ScanLineStride;
- Description
- Byte offset between the start of two consecutive scanlines.
This value is permitted to be negative, denoting a bitmap
whose content is flipped at the x axis.
|
|
PlaneStride
long PlaneStride;
- Description
- Byte offset between the start of two consecutive planes.
This value is permitted to be negative. If this value is zero,
the bitmap is assumed to be in chunky format, otherwise it is
assumed to be planar. The difference between chunky and
planar layout lies in the way how color channels are
interleaved. For a chunky format, all channel data for a
single pixel lies consecutively in memory. For a planar
layout, the first channel of all pixel is stored consecutive,
followed by the second channel, and so forth.
|
|
ColorSpace
XColorSpace ColorSpace;
- Description
- Color space the bitmap colors shall be interpreted within.
|
|
NumComponents
long NumComponents;
- Description
- Number of color components per pixel.
This value must not be negative
|
|
Endianness
byte Endianness;
- Description
- Endianness of the pixel values.
This value must be one of the ::Endianness constants
|
|
Format
|
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