1 /* 2 * Licensed to the Apache Software Foundation (ASF) under one 3 * or more contributor license agreements. See the NOTICE file 4 * distributed with this work for additional information 5 * regarding copyright ownership. The ASF licenses this file 6 * to you under the Apache License, Version 2.0 (the 7 * "License"); you may not use this file except in compliance 8 * with the License. You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, 13 * software distributed under the License is distributed on an 14 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 15 * KIND, either express or implied. See the License for the 16 * specific language governing permissions and limitations 17 * under the License. 18 */ 19 package org.apache.myfaces.util; 20 21 import java.util.Random; 22 23 /** 24 * A threadsafe implementation of {@link XorShiftRandom}. 25 * We use a ThreadLocal to give each thread it's own implementation. 26 */ 27 public class ThreadsafeXorShiftRandom extends XorShiftRandom 28 { 29 /** 30 * Only used for creating the initial seed for each thread! 31 * 32 * We use a threadsafe java.util.Random for making sure that 33 * each thread get it's very own initial seed value. 34 * 35 * If we would not do this then starting dozen Threads at the same time 36 * would result in all having the same seed and thus generate 37 * the same random numbers. 38 */ 39 private static Random seedRandom = new Random(System.nanoTime()); 40 41 public ThreadsafeXorShiftRandom() 42 { 43 // seed is not used but created by the ThreadLocal 44 super(0); 45 } 46 47 private static final ThreadLocal<XorShiftRandom> randomThreadLocal = new ThreadLocal<XorShiftRandom>() 48 { 49 @Override 50 protected XorShiftRandom initialValue() 51 { 52 return new XorShiftRandom(seedRandom.nextLong()); 53 } 54 }; 55 56 /** 57 * We use the random generator for this very thread. 58 * This method is perfectly threadsafe. It is also guaranteed 59 * that each thread will get own values. 60 */ 61 @Override 62 public long random() 63 { 64 return randomThreadLocal.get().random(); 65 } 66 }