Convert the lat/lng into the cartesian coordinate plane such that all world coordinates are represented in the first quadrant. The x dimension corresponds to latitude and y corresponds to longitude. The translation starts with the normalized latlng and adds 180 to the latitude and 90 to the longitude (subject to fixed point scaling).

Namespace: Lucene.Net.Spatial.Geometry
Assembly: Lucene.Net.Contrib.Spatial (in Lucene.Net.Contrib.Spatial.dll) Version: 2.9.1.2 (2.9.1.002)

Syntax

C#
public CartesianPoint ToCartesian()
Visual Basic
Public Function ToCartesian As CartesianPoint
Visual C++
public:
CartesianPoint^ ToCartesian()

Return Value

[Missing <returns> documentation for "M:Lucene.Net.Spatial.Geometry.LatLng.ToCartesian"]

See Also