Package | spark.effects |
Class | public class Rotate |
Inheritance | Rotate AnimateTransform Animate Effect flash.events.EventDispatcher |
Language Version : | ActionScript 3.0 |
Product Version : | Flex 4 |
Runtime Versions : | Flash Player 10, AIR 1.5 |
If you specify any two of the angle values (angleFrom, angleTo,
or angleBy), Flex calculates the third.
If you specify all three, Flex ignores the angleBy
value.
Like all AnimateTransform-based effects, this effect will only work on subclasses of UIComponent and GraphicElement, as these effects depend on specific transform functions in those classes.
MXML SyntaxHide MXML SyntaxThe <s:Rotate>
tag
inherits all of the tag attributes of its of its superclass,
and adds the following tag attributes:
<s:Rotate id="ID" angleBy="val" angleFrom="val" angleTo="val" />
Default MXML PropertymotionPaths
Property | Defined By | ||
---|---|---|---|
angleBy : Number
Degrees by which to rotate the target object. | Rotate | ||
angleFrom : Number
The starting angle of rotation of the target object,
in degrees. | Rotate | ||
angleTo : Number
The ending angle of rotation of the target object,
in degrees. | Rotate | ||
applyChangesPostLayout : Boolean
Subclasses of AnimateTransform use this flag to specify
whether the effect changes transform values used by the layout
manager, or whether it changes values used after layout is run. | AnimateTransform | ||
autoCenterTransform : Boolean = false
Specifies whether the transform effect occurs
around the center of the target, (width/2, height/2)
when the effect begins playing. | AnimateTransform | ||
className : String [read-only]
The name of the effect class, such as "Fade". | Effect | ||
customFilter : EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
disableLayout : Boolean
If true, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects. | Animate | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
easer : IEaser
The easing behavior for this effect. | Animate | ||
effectTargetHost : IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
interpolator : IInterpolator
The interpolator used by this effect to calculate values between
the start and end values of a property. | Animate | ||
isPlaying : Boolean [read-only]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
transformX : Number
Sets the x coordinate for the transform center, unless overridden
by the autoCenterTransform property. | AnimateTransform | ||
transformY : Number
Sets the y coordinate for the transform center, unless overridden
by the autoCenterTransform property. | AnimateTransform | ||
transformZ : Number
Sets the z coordinate for the transform center, unless overridden
by the autoCenterTransform property. | AnimateTransform | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Method | Defined By | ||
---|---|---|---|
Rotate(target:Object = null)
Constructor. | Rotate | ||
captureEndValues():void
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
captureMoreStartValues(targets:Array):void
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
captureStartValues():void
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
createInstance(target:Object = null):IEffectInstance
Creates a single effect instance and initializes it. | Effect | ||
createInstances(targets:Array = null):Array
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
deleteInstance(instance:IEffectInstance):void
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
end(effectInstance:IEffectInstance = null):void
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
getAffectedProperties():Array
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
pause():void
Pauses the effect until you call the resume() method. | Effect | ||
play(targets:Array = null, playReversedFromEnd:Boolean = false):Array
Begins playing the effect. | Effect | ||
resume():void
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
reverse():void
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
stop():void
Stops the effect, leaving the effect targets in their current state. | Effect |
angleBy | property |
public var angleBy:Number
Language Version : | ActionScript 3.0 |
Product Version : | Flex 4 |
Runtime Versions : | Flash Player 10, AIR 1.5 |
Degrees by which to rotate the target object. Value may be negative.
If the value of angleBy
is negative,
the target rotates in a counterclockwise direction.
Otherwise, it rotates in clockwise direction.
If you want the target to rotate multiple times,
set this value to a large positive or small negative number.
angleFrom | property |
public var angleFrom:Number
Language Version : | ActionScript 3.0 |
Product Version : | Flex 4 |
Runtime Versions : | Flash Player 10, AIR 1.5 |
The starting angle of rotation of the target object, in degrees. Valid values range from 0 to 360.
angleTo | property |
public var angleTo:Number
Language Version : | ActionScript 3.0 |
Product Version : | Flex 4 |
Runtime Versions : | Flash Player 10, AIR 1.5 |
The ending angle of rotation of the target object, in degrees. Values can be either positive or negative.
If the value of angleTo
is less
than the value of angleFrom
,
the target rotates in a counterclockwise direction.
Otherwise, it rotates in clockwise direction.
If you want the target to rotate multiple times,
set this value to a large positive or small negative number.
Rotate | () | Constructor |
public function Rotate(target:Object = null)
Language Version : | ActionScript 3.0 |
Product Version : | Flex 4 |
Runtime Versions : | Flash Player 10, AIR 1.5 |
Constructor.
Parameterstarget:Object (default = null ) — The Object to animate with this effect.
|
<?xml version="1.0" encoding="utf-8"?> <!-- Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to You under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --> <!-- Simple example to demonstrate the s:Rotate class. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"> <!-- Standalone effects must be declared in the "Declarations" tag in Flex 4 --> <fx:Declarations> <s:Rotate id="rotateEffect" target="{myImage}" angleBy="360" duration="1000" autoCenterTransform="true" effectStart="playButton.enabled=false" effectEnd="playButton.enabled=true;"/> </fx:Declarations> <s:Panel title="Rotate Effect Example" width="75%" height="75%"> <s:HGroup width="100%" height="100%"> <!-- Our target to affect --> <s:VGroup id="targetBox" width="50%" horizontalAlign="center"> <s:Label text="Sample Image"/> <mx:Image id="myImage" source="@Embed(source='assets/c2.png')"/> </s:VGroup> <!-- Directions --> <s:VGroup id="detailsBox" width="50%" left="0"> <s:Label width="99%" color="blue" text="The Rotate effect rotates a target using the following parameters: angleFrom, angleTo, angleBy. Click 'Rotate' to watch the effect."/> </s:VGroup> </s:HGroup> <s:Rect left="0" right="0" bottom="0" height="30"> <s:fill> <s:LinearGradient rotation="90"> <s:GradientEntry color="0xE2E2E2" /> <s:GradientEntry color="0xD9D9D9" /> </s:LinearGradient> </s:fill> </s:Rect> <s:Button id="playButton" left="5" bottom="5" label="Rotate" click="rotateEffect.play();"/> </s:Panel> </s:Application>