Package | spark.effects |
Class | public class Fade |
Inheritance | Fade Animate Effect flash.events.EventDispatcher |
Language Version : | ActionScript 3.0 |
Product Version : | Flex 4 |
Runtime Versions : | Flash Player 10, AIR 1.5 |
alpha
property of a component.
If played manually (outside of a transition) on an object whose
visible
property is set to false, and told to animate
alpha
from zero to a nonzero value, it will set visible
to true as a side-effect of fading it in. When run as part of a
transition, it will respect state-specified values, but may use
the visible
property as well as whether the object
is parented in the before/after states to determine the
values to animate alpha
from and to if alphaFrom
and alphaTo
are not specified for the effect.
MXML SyntaxHide MXML SyntaxThe <s:Fade>
tag
inherits the tag attributes of its superclass,
and adds the following tag attributes:
<s:Fade id="ID" alphaFrom="val" alphaTo="val" />
Default MXML PropertymotionPaths
See also
Property | Defined By | ||
---|---|---|---|
alphaFrom : Number
Initial value of the alpha property, between 0.0 and 1.0,
where 0.0 means transparent and 1.0 means fully opaque. | Fade | ||
alphaTo : Number
Final value of the alpha property, between 0.0 and 1.0,
where 0.0 means transparent and 1.0 means fully opaque. | Fade | ||
className : String [read-only]
The name of the effect class, such as "Fade". | Effect | ||
customFilter : EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
disableLayout : Boolean
If true, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects. | Animate | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
easer : IEaser
The easing behavior for this effect. | Animate | ||
effectTargetHost : IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
interpolator : IInterpolator
The interpolator used by this effect to calculate values between
the start and end values of a property. | Animate | ||
isPlaying : Boolean [read-only]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
motionPaths : Vector.<MotionPath>
A Vector of MotionPath objects, each of which holds the
name of a property being animated and the values that the property
takes during the animation. | Animate | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatBehavior : String
The behavior of a repeating effect, which means an effect
with repeatCount equal to either 0 or > 1. | Animate | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Method | Defined By | ||
---|---|---|---|
Fade(target:Object = null)
Constructor. | Fade | ||
captureEndValues():void
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
captureMoreStartValues(targets:Array):void
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
captureStartValues():void
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
createInstance(target:Object = null):IEffectInstance
Creates a single effect instance and initializes it. | Effect | ||
createInstances(targets:Array = null):Array
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
deleteInstance(instance:IEffectInstance):void
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
end(effectInstance:IEffectInstance = null):void
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
getAffectedProperties():Array
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
pause():void
Pauses the effect until you call the resume() method. | Effect | ||
play(targets:Array = null, playReversedFromEnd:Boolean = false):Array
Begins playing the effect. | Effect | ||
resume():void
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
reverse():void
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
stop():void
Stops the effect, leaving the effect targets in their current state. | Effect |
alphaFrom | property |
public var alphaFrom:Number
Language Version : | ActionScript 3.0 |
Product Version : | Flex 4 |
Runtime Versions : | Flash Player 10, AIR 1.5 |
Initial value of the alpha
property, between 0.0 and 1.0,
where 0.0 means transparent and 1.0 means fully opaque.
If the effect causes the target component to disappear,
the default value is the current value of the target's
alpha
property.
If the effect causes the target component to appear,
the default value is 0.0.
alphaTo | property |
public var alphaTo:Number
Language Version : | ActionScript 3.0 |
Product Version : | Flex 4 |
Runtime Versions : | Flash Player 10, AIR 1.5 |
Final value of the alpha
property, between 0.0 and 1.0,
where 0.0 means transparent and 1.0 means fully opaque.
If the effect causes the target component to disappear,
the default value is 0.0.
If the effect causes the target component to appear,
the default value is the current value of the target's
alpha
property.
Fade | () | Constructor |
public function Fade(target:Object = null)
Language Version : | ActionScript 3.0 |
Product Version : | Flex 4 |
Runtime Versions : | Flash Player 10, AIR 1.5 |
Constructor.
Parameterstarget:Object (default = null ) — The Object to animate with this effect.
|
<?xml version="1.0"?> <!-- Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to You under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --> <!-- Simple example to demonstrate the s:Fade class. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"> <fx:Declarations> <s:Fade id="fadeEffect" target="{targetBox}" alphaFrom="1" alphaTo="0" repeatCount="2" repeatBehavior="reverse" effectStart="playButton.enabled=false" effectEnd="playButton.enabled=true;"/> </fx:Declarations> <s:Panel title="Fade Effect Example" width="75%" height="75%"> <mx:HBox width="100%" height="100%" paddingLeft="5" paddingTop="5"> <!-- Our target to affect--> <mx:VBox id="targetBox" width="50%" horizontalAlign="center"> <mx:Label text="Some Image"/> <mx:Image id="targetImg" source="@Embed(source='assets/back2.png')"/> </mx:VBox> <mx:VBox id="detailsBox" width="50%" left="0"> <mx:Text width="99%" color="blue" text="The Fade effect changes the alpha of a target using the following parameters: alphaFrom, alphaTo. Click 'Fade' to watch the effect."/> </mx:VBox> </mx:HBox> <s:Rect left="0" right="0" bottom="0" height="30"> <s:fill> <s:LinearGradient rotation="90"> <s:GradientEntry color="0xE2E2E2" /> <s:GradientEntry color="0xD9D9D9" /> </s:LinearGradient> </s:fill> </s:Rect> <s:Button id="playButton" left="5" bottom="5" label="Fade" click="fadeEffect.play();"/> </s:Panel> </s:Application>