Packagemx.messaging
Classpublic class ChannelSet
InheritanceChannelSet Inheritance flash.events.EventDispatcher

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

The ChannelSet is a set of Channels that are used to send messages to a target destination. The ChannelSet improves the quality of service on the client by hunting through its Channels to send messages in the face of network failures or individual Channel problems.

Default MXML Propertychannels



Public Properties
 PropertyDefined By
  authenticated : Boolean
[read-only] Indicates whether the ChannelSet has an underlying Channel that successfully authenticated with its endpoint.
ChannelSet
  channelIds : Array
[read-only] The ids of the Channels used by the ChannelSet.
ChannelSet
  channels : Array
Provides access to the Channels in the ChannelSet.
ChannelSet
  clustered : Boolean
Indicates whether the ChannelSet targets a clustered destination.
ChannelSet
  connected : Boolean
[read-only] Indicates whether the ChannelSet is connected.
ChannelSet
  currentChannel : Channel
[read-only] Returns the current Channel for the ChannelSet.
ChannelSet
  heartbeatInterval : int
The number of milliseconds between heartbeats sent to the remote host while this ChannelSet is actively connected but idle.
ChannelSet
  initialDestinationId : String
Provides access to the initial destination this ChannelSet is used to access.
ChannelSet
  messageAgents : Array
[read-only] Provides access to the set of MessageAgents that use this ChannelSet.
ChannelSet
Public Methods
 MethodDefined By
  
ChannelSet(channelIds:Array = null, clusteredWithURLLoadBalancing:Boolean = false)
Constructs a ChannelSet.
ChannelSet
  
addChannel(channel:Channel):void
Adds a Channel to the ChannelSet.
ChannelSet
  
Handles a CONNECT ChannelEvent and redispatches the event.
ChannelSet
  
Handles a DISCONNECT ChannelEvent and redispatches the event.
ChannelSet
  
Handles a ChannelFaultEvent and redispatches the event.
ChannelSet
  
connect(agent:MessageAgent):void
Connects a MessageAgent to the ChannelSet.
ChannelSet
  
Disconnects a specific MessageAgent from the ChannelSet.
ChannelSet
  
Disconnects all associated MessageAgents and disconnects any underlying Channel that is connected.
ChannelSet
  
login(username:String, password:String, charset:String = null):AsyncToken
Authenticates the ChannelSet with the server using the provided credentials.
ChannelSet
  
Logs the ChannelSet out from the server.
ChannelSet
  
removeChannel(channel:Channel):void
Removes a Channel from the ChannelSet.
ChannelSet
  
send(agent:MessageAgent, message:IMessage):void
Sends a message from a MessageAgent over the currently connected Channel.
ChannelSet
  
setCredentials(credentials:String, agent:MessageAgent, charset:String = null):void
Stores the credentials and passes them through to every connected channel.
ChannelSet
  
toString():String
[override] Returns a String containing the ids of the Channels in the ChannelSet.
ChannelSet
Protected Methods
 MethodDefined By
  
Redispatches message events from the currently connected Channel.
ChannelSet
Events
 Event Summary Defined By
  Dispatched after a Channel in the ChannelSet has connected to its endpoint.ChannelSet
  Dispatched after a Channel in the ChannelSet has disconnected from its endpoint.ChannelSet
  Dispatched after a Channel in the ChannelSet has faulted.ChannelSet
  The fault event is dispatched when a login or logout call fails.ChannelSet
  Dispatched when a property of the ChannelSet changes.ChannelSet
  The result event is dispatched when a login or logout call successfully returns.ChannelSet
Property Detail
authenticatedproperty
authenticated:Boolean  [read-only]

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Indicates whether the ChannelSet has an underlying Channel that successfully authenticated with its endpoint.

This property can be used as the source for data binding.


Implementation
    public function get authenticated():Boolean
channelIdsproperty 
channelIds:Array  [read-only]

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

The ids of the Channels used by the ChannelSet.


Implementation
    public function get channelIds():Array
channelsproperty 
channels:Array

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Provides access to the Channels in the ChannelSet. This property may be used to assign a set of channels at once or channels may be added directly to the ChannelSet via addChannel() individually. If this ChannelSet is configured automatically the individual channels are created lazily and added to this property as needed.


Implementation
    public function get channels():Array
    public function set channels(value:Array):void

Throws
flash.errors:IllegalOperationError — If the ChannelSet is configured, assigning to this property is not allowed.
clusteredproperty 
clustered:Boolean

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Indicates whether the ChannelSet targets a clustered destination. If true, upon a successful connection the ChannelSet will query the destination for all clustered endpoints for its Channels and will assign failoverURIs to them. Channel ids are used to assign failoverURIs to the proper Channel instances so this requires that all Channels in the ChannelSet have non-null ids and an Error will be thrown when this property is set to true if this is not the case. If the ChannelSet is not using url load balancing on the client this property should not be set to true.


Implementation
    public function get clustered():Boolean
    public function set clustered(value:Boolean):void
connectedproperty 
connected:Boolean  [read-only]

Indicates whether the ChannelSet is connected.

This property can be used as the source for data binding.


Implementation
    public function get connected():Boolean
currentChannelproperty 
currentChannel:Channel  [read-only]

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Returns the current Channel for the ChannelSet.


Implementation
    public function get currentChannel():Channel
heartbeatIntervalproperty 
heartbeatInterval:int

The number of milliseconds between heartbeats sent to the remote host while this ChannelSet is actively connected but idle. Any outbound message traffic will delay heartbeats temporarily, with this number of milliseconds elapsing after the last sent message before the next heartbeat is issued.

This property is useful for applications that connect to a remote host to received pushed updates and are not actively sending any messages, but still wish to be notified of a dropped connection even when the networking layer fails to provide such notification directly. By issuing periodic heartbeats the client can force the networking layer to report a timeout if the underlying connection has dropped without notification and the application can respond to the disconnect appropriately.

Any non-positive value disables heartbeats to the remote host. The default value is 0 indicating that heartbeats are disabled. If the application sets this value it should prefer a longer rather than shorter interval, to avoid placing unnecessary load on the remote host. As an illustrative example, low-level TCP socket keep-alives generally default to an interval of 2 hours. That is a longer interval than most applications that enable heartbeats will likely want to use, but it serves as a clear precedent to prefer a longer interval over a shorter interval.

If the currently connected underlying Channel issues poll requests to the remote host, heartbeats are suppressed because the periodic poll requests effectively take their place.


Implementation
    public function get heartbeatInterval():int
    public function set heartbeatInterval(value:int):void
initialDestinationIdproperty 
initialDestinationId:String

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Provides access to the initial destination this ChannelSet is used to access. When the clustered property is true, this value is used to request available failover URIs for the configured channels for the destination.


Implementation
    public function get initialDestinationId():String
    public function set initialDestinationId(value:String):void
messageAgentsproperty 
messageAgents:Array  [read-only]

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Provides access to the set of MessageAgents that use this ChannelSet.


Implementation
    public function get messageAgents():Array
Constructor Detail
ChannelSet()Constructor
public function ChannelSet(channelIds:Array = null, clusteredWithURLLoadBalancing:Boolean = false)

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Constructs a ChannelSet. If the channelIds argument is provided, the ChannelSet will use automatically configured Channels obtained via ServerConfig.getChannel() to reach a destination. Attempting to manually assign Channels to a ChannelSet that uses configured Channels is not allowed.

If the channelIds argument is not provided or is null, Channels must be manually created and added to the ChannelSet in order to connect and send messages.

If the ChannelSet is clustered using url-load-balancing (where each server declares a unique RTMP or HTTP URL and the client fails over from one URL to the next), the first time that a Channel in the ChannelSet successfully connects the ChannelSet will automatically make a request for all of the endpoints across the cluster for all member Channels and will assign these failover URLs to each respective Channel. This allows Channels in the ChannelSet to failover individually, and when failover options for a specific Channel are exhausted the ChannelSet will advance to the next Channel in the set to attempt to reconnect.

Regardless of clustering, if a Channel cannot connect or looses connectivity, the ChannelSet will advance to its next available Channel and attempt to reconnect. This allows the ChannelSet to hunt through Channels that use different protocols, ports, etc., in search of one that can connect to its endpoint successfully.

Parameters
channelIds:Array (default = null) — The ids of configured Channels obtained from ServerConfig for this ChannelSet to use. If null, Channels must be manually added to the ChannelSet.
 
clusteredWithURLLoadBalancing:Boolean (default = false) — True if the Channels in the ChannelSet are clustered using url load balancing.
Method Detail
addChannel()method
public function addChannel(channel:Channel):void

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Adds a Channel to the ChannelSet. A Channel with a null id cannot be added to the ChannelSet if the ChannelSet targets a clustered destination.

Parameters

channel:Channel — The Channel to add.


Throws
flash.errors:IllegalOperationError — If the ChannelSet is configured, adding a Channel is not supported. This error is also thrown if the ChannelSet's clustered property is true but the Channel has a null id.
channelConnectHandler()method 
public function channelConnectHandler(event:ChannelEvent):void

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Handles a CONNECT ChannelEvent and redispatches the event.

Parameters

event:ChannelEvent — The ChannelEvent.

channelDisconnectHandler()method 
public function channelDisconnectHandler(event:ChannelEvent):void

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Handles a DISCONNECT ChannelEvent and redispatches the event.

Parameters

event:ChannelEvent — The ChannelEvent.

channelFaultHandler()method 
public function channelFaultHandler(event:ChannelFaultEvent):void

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Handles a ChannelFaultEvent and redispatches the event.

Parameters

event:ChannelFaultEvent — The ChannelFaultEvent.

connect()method 
public function connect(agent:MessageAgent):void

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Connects a MessageAgent to the ChannelSet. Once connected, the agent can use the ChannelSet to send messages.

Parameters

agent:MessageAgent — The MessageAgent to connect.

disconnect()method 
public function disconnect(agent:MessageAgent):void

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Disconnects a specific MessageAgent from the ChannelSet. If this is the last MessageAgent using the ChannelSet and the current Channel in the set is connected, the Channel will physically disconnect from the server.

Parameters

agent:MessageAgent — The MessageAgent to disconnect.

disconnectAll()method 
public function disconnectAll():void

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Disconnects all associated MessageAgents and disconnects any underlying Channel that is connected. Unlike disconnect(MessageAgent) which is invoked by the disconnect implementations of specific service components, this method provides a single, convenient point to shut down connectivity between the client and server.

login()method 
public function login(username:String, password:String, charset:String = null):AsyncToken

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Authenticates the ChannelSet with the server using the provided credentials. Unlike other operations on Channels and the ChannelSet, this operation returns an AsyncToken that client code may add a responder to in order to handle success or failure directly. If the ChannelSet is not connected to the server when this method is invoked it will trigger a connect attempt, and if successful, send the login command to the server. Only one login or logout operation may be pending at a time and overlapping calls will generate an IllegalOperationError. Invoking login when the ChannelSet is already authenticated will generate also generate an IllegalOperationError.

Parameters

username:String — The username.
 
password:String — The password.
 
charset:String (default = null) — The character set encoding to use while encoding the credentials. The default is null, which implies the legacy charset of ISO-Latin-1. The only other supported charset is "UTF-8".

Returns
AsyncToken — Returns a token that client code may add a responder to in order to handle success or failure directly.

Throws
flash.errors:IllegalOperationError — in two situations; if the ChannelSet is already authenticated, or if a login or logout operation is currently in progress.
logout()method 
public function logout(agent:MessageAgent = null):AsyncToken

Logs the ChannelSet out from the server. Unlike other operations on Channels and the ChannelSet, this operation returns an AsyncToken that client code may add a responder to in order to handle success or failure directly. If logout is successful any credentials that have been cached for use in automatic reconnects are cleared for the ChannelSet and its Channels and their authenticated state is set to false. If the ChannelSet is not connected to the server when this method is invoked it will trigger a connect attempt, and if successful, send a logout command to the server.

The MessageAgent argument is present to support legacy logout behavior and client code that invokes this method should not pass a MessageAgent reference. Just invoke logout() passing no arguments.

This method is also invoked by service components from their logout() methods, and these components pass a MessageAgent reference to this method when they logout. The presence of this argument is the trigger to execute legacy logout behavior that differs from the new behavior described above. Legacy behavior only sends a logout request to the server if the client is connected and authenticated. If these conditions are not met the legacy behavior for this method is to do nothing other than clear any credentials that have been cached for use in automatic reconnects.

Parameters

agent:MessageAgent (default = null) — Legacy argument. The MessageAgent that is initiating the logout.

Returns
AsyncToken — Returns a token that client code may add a responder to in order to handle success or failure directly.

Throws
flash.errors:IllegalOperationError — if a login or logout operation is currently in progress.
messageHandler()method 
protected function messageHandler(event:MessageEvent):void

Redispatches message events from the currently connected Channel.

Parameters

event:MessageEvent — The MessageEvent from the Channel.

removeChannel()method 
public function removeChannel(channel:Channel):void

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Removes a Channel from the ChannelSet. If the Channel to remove is currently connected and being used by the ChannelSet, it is disconnected as well as removed.

Parameters

channel:Channel — The Channel to remove.


Throws
flash.errors:IllegalOperationError — If the ChannelSet is configured, removing a Channel is not supported.
send()method 
public function send(agent:MessageAgent, message:IMessage):void

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Sends a message from a MessageAgent over the currently connected Channel.

Parameters

agent:MessageAgent — The MessageAgent sending the message.
 
message:IMessage — The Message to send.


Throws
NoChannelAvailableError — If the ChannelSet has no internal Channels to use.
setCredentials()method 
public function setCredentials(credentials:String, agent:MessageAgent, charset:String = null):void

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Stores the credentials and passes them through to every connected channel.

Parameters

credentials:String — The credentials for the MessageAgent.
 
agent:MessageAgent — The MessageAgent that is setting the credentials.
 
charset:String (default = null) — The character set encoding used while encoding the credentials. The default is null, which implies the legacy encoding of ISO-Latin-1.


Throws
flash.errors:IllegalOperationError — in two situations; if credentials have already been set and an authentication is in progress with the remote detination, or if authenticated and the credentials specified don't match the currently authenticated credentials.
toString()method 
override public function toString():String

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Returns a String containing the ids of the Channels in the ChannelSet.

Returns
String — String representation of the ChannelSet.
Event Detail
channelConnect Event
Event Object Type: mx.messaging.events.ChannelEvent
ChannelEvent.type property = mx.messaging.events.ChannelEvent.CONNECT

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Dispatched after a Channel in the ChannelSet has connected to its endpoint.

The CONNECT event type; indicates that the Channel connected to its endpoint.

The value of this constant is "channelConnect".

The properties of the event object have the following values:

PropertyValue
bubblesfalse
cancelablefalse
channelThe channel that generated this event.
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.
reconnecting Indicates whether the channel that generated this event is reconnecting.
rejected Indicates whether the channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel.
channelDisconnect Event  
Event Object Type: mx.messaging.events.ChannelEvent
ChannelEvent.type property = mx.messaging.events.ChannelEvent.DISCONNECT

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Dispatched after a Channel in the ChannelSet has disconnected from its endpoint.

The DISCONNECT event type; indicates that the Channel disconnected from its endpoint.

The value of this constant is "channelDisconnect".

The properties of the event object have the following values:

PropertyValue
bubblesfalse
cancelablefalse
channelThe channel that generated this event.
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.
reconnecting Indicates whether the channel that generated this event is reconnecting.
rejected Indicates whether the channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel.
channelFault Event  
Event Object Type: mx.messaging.events.ChannelFaultEvent
ChannelFaultEvent.type property = mx.messaging.events.ChannelFaultEvent.FAULT

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Dispatched after a Channel in the ChannelSet has faulted.

The FAULT event type; indicates that the Channel faulted.

The value of this constant is "channelFault".

The properties of the event object have the following values:

PropertyValue
bubblesfalse
cancelablefalse
channelThe Channel that generated this event.
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
faultCodeProvides destination-specific details of the failure.
faultDetailProvides access to the destination-specific reason for the failure.
faultStringProvides access to the underlying reason for the failure if the channel did not raise the failure itself.
reconnecting Indicates whether the channel that generated this event is reconnecting.
rootCause Provides access to the underlying reason for the failure if the channel did not raise the failure itself.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.
fault Event  
Event Object Type: mx.rpc.events.FaultEvent
FaultEvent.type property = mx.rpc.events.FaultEvent.FAULT

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

The fault event is dispatched when a login or logout call fails.

The FAULT event type.

The properties of the event object have the following values:

PropertyValue
bubblesfalse
cancelabletrue, calling preventDefault() from the associated token's responder.fault method will prevent the service or operation from dispatching this event
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
faultThe Fault object that contains the details of what caused this event.
messageThe Message associated with this event.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.
tokenThe token that represents the call to the method. Used in the asynchronous completion token pattern.
propertyChange Event  
Event Object Type: mx.events.PropertyChangeEvent
PropertyChangeEvent.type property = mx.events.PropertyChangeEvent.PROPERTY_CHANGE

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Dispatched when a property of the ChannelSet changes.

The PropertyChangeEvent.PROPERTY_CHANGE constant defines the value of the type property of the event object for a PropertyChange event.

The properties of the event object have the following values:

PropertyValue
bubblesDetermined by the constructor; defaults to false.
cancelableDetermined by the constructor; defaults to false.
kindThe kind of change; PropertyChangeEventKind.UPDATE or PropertyChangeEventKind.DELETE.
oldValueThe original property value.
newValueThe new property value, if any.
propertyThe property that changed.
sourceThe object that contains the property that changed.
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.
result Event  
Event Object Type: mx.rpc.events.ResultEvent
ResultEvent.type property = mx.rpc.events.ResultEvent.RESULT

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

The result event is dispatched when a login or logout call successfully returns.

The RESULT event type.

The properties of the event object have the following values:

PropertyValue
bubblesfalse
cancelabletrue, preventDefault() from the associated token's responder.result method will prevent the service or operation from dispatching this event
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
message The Message associated with this event.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.
resultResult that the RPC call returns.
tokenThe token that represents the indiviudal call to the method. Used in the asynchronous completion token pattern.