The ChannelSet is a set of Channels that are used to send messages to a
target destination. The ChannelSet improves the quality of service on the
client by hunting through its Channels to send messages in the face of
network failures or individual Channel problems.
The result event is dispatched when a login or logout call successfully returns.
ChannelSet
Property Detail
authenticated
property
authenticated:Boolean [read-only]
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Indicates whether the ChannelSet has an underlying Channel that successfully
authenticated with its endpoint.
This property can be used as the source for data binding.
Implementation public function get authenticated():Boolean
channelIds
property
channelIds:Array [read-only]
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
The ids of the Channels used by the ChannelSet.
Implementation public function get channelIds():Array
channels
property
channels:Array
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Provides access to the Channels in the ChannelSet.
This property may be used to assign a set of channels at once or channels
may be added directly to the ChannelSet via addChannel() individually.
If this ChannelSet is configured automatically the individual
channels are created lazily and added to this property as needed.
Implementation public function get channels():Array public function set channels(value:Array):void
Throws
flash.errors:IllegalOperationError — If the ChannelSet is
configured, assigning to this property is not allowed.
clustered
property
clustered:Boolean
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Indicates whether the ChannelSet targets a clustered destination.
If true, upon a successful connection the ChannelSet will query the
destination for all clustered endpoints for its Channels and will assign
failoverURIs to them.
Channel ids are used to assign failoverURIs to the proper Channel instances
so this requires that all Channels in the ChannelSet have non-null ids and an
Error will be thrown when this property is set to true if this is not the case.
If the ChannelSet is not using url load balancing on the client this
property should not be set to true.
Implementation public function get clustered():Boolean public function set clustered(value:Boolean):void
connected
property
connected:Boolean [read-only]
Indicates whether the ChannelSet is connected.
This property can be used as the source for data binding.
Implementation public function get connected():Boolean
Implementation public function get currentChannel():Channel
heartbeatInterval
property
heartbeatInterval:int
The number of milliseconds between heartbeats sent to the remote
host while this ChannelSet is actively connected but idle.
Any outbound message traffic will delay heartbeats temporarily, with
this number of milliseconds elapsing after the last sent message before
the next heartbeat is issued.
This property is useful for applications that connect to a remote host
to received pushed updates and are not actively sending any messages, but
still wish to be notified of a dropped connection even when the networking
layer fails to provide such notification directly. By issuing periodic
heartbeats the client can force the networking layer to report a timeout
if the underlying connection has dropped without notification and the
application can respond to the disconnect appropriately.
Any non-positive value disables heartbeats to the remote host.
The default value is 0 indicating that heartbeats are disabled.
If the application sets this value it should prefer a longer rather than
shorter interval, to avoid placing unnecessary load on the remote host.
As an illustrative example, low-level TCP socket keep-alives generally
default to an interval of 2 hours. That is a longer interval than most
applications that enable heartbeats will likely want to use, but it
serves as a clear precedent to prefer a longer interval over a shorter
interval.
If the currently connected underlying Channel issues poll requests to
the remote host, heartbeats are suppressed because the periodic poll
requests effectively take their place.
Implementation public function get heartbeatInterval():int public function set heartbeatInterval(value:int):void
initialDestinationId
property
initialDestinationId:String
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Provides access to the initial destination this ChannelSet is used to access.
When the clustered property is true, this value is used to request available failover URIs
for the configured channels for the destination.
Implementation public function get initialDestinationId():String public function set initialDestinationId(value:String):void
messageAgents
property
messageAgents:Array [read-only]
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Provides access to the set of MessageAgents that use this ChannelSet.
Implementation public function get messageAgents():Array
Constructor Detail
ChannelSet
()
Constructor
public function ChannelSet(channelIds:Array = null, clusteredWithURLLoadBalancing:Boolean = false)
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Constructs a ChannelSet.
If the channelIds argument is provided, the ChannelSet will
use automatically configured Channels obtained via ServerConfig.getChannel()
to reach a destination.
Attempting to manually assign Channels to a ChannelSet that uses configured
Channels is not allowed.
If the channelIds argument is not provided or is null,
Channels must be manually created and added to the ChannelSet in order
to connect and send messages.
If the ChannelSet is clustered using url-load-balancing (where each server
declares a unique RTMP or HTTP URL and the client fails over from one URL to
the next), the first time that a Channel in the ChannelSet successfully connects
the ChannelSet will automatically make a request for all of the endpoints across
the cluster for all member Channels and will assign these failover URLs to each
respective Channel.
This allows Channels in the ChannelSet to failover individually, and when failover
options for a specific Channel are exhausted the ChannelSet will advance to the next
Channel in the set to attempt to reconnect.
Regardless of clustering, if a Channel cannot connect or looses
connectivity, the ChannelSet will advance to its next available Channel
and attempt to reconnect.
This allows the ChannelSet to hunt through Channels that use different
protocols, ports, etc., in search of one that can connect to its endpoint
successfully.
Parameters
channelIds:Array (default = null) — The ids of configured Channels obtained from ServerConfig for this ChannelSet to
use. If null, Channels must be manually added to the ChannelSet.
clusteredWithURLLoadBalancing:Boolean (default = false) — True if the Channels in the ChannelSet are clustered
using url load balancing.
flash.errors:IllegalOperationError — If the ChannelSet is
configured, adding a Channel is not supported.
This error is also thrown if the ChannelSet's clustered property
is true but the Channel has a null id.
channelConnectHandler
()
method
public function channelConnectHandler(event:ChannelEvent):void
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Handles a CONNECT ChannelEvent and redispatches the event.
public function disconnect(agent:MessageAgent):void
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Disconnects a specific MessageAgent from the ChannelSet. If this is the
last MessageAgent using the ChannelSet and the current Channel in the set is
connected, the Channel will physically disconnect from the server.
Parameters
agent:MessageAgent — The MessageAgent to disconnect.
disconnectAll
()
method
public function disconnectAll():void
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Disconnects all associated MessageAgents and disconnects any underlying Channel that
is connected.
Unlike disconnect(MessageAgent) which is invoked by the disconnect implementations
of specific service components, this method provides a single, convenient point to shut down
connectivity between the client and server.
login
()
method
public function login(username:String, password:String, charset:String = null):AsyncToken
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Authenticates the ChannelSet with the server using the provided credentials.
Unlike other operations on Channels and the ChannelSet, this operation returns an
AsyncToken that client code may add a responder to in order to handle success or
failure directly.
If the ChannelSet is not connected to the server when this method is invoked it will
trigger a connect attempt, and if successful, send the login command to the server.
Only one login or logout operation may be pending at a time and overlapping calls will
generate an IllegalOperationError.
Invoking login when the ChannelSet is already authenticated will generate also generate
an IllegalOperationError.
Parameters
username:String — The username.
password:String — The password.
charset:String (default = null) — The character set encoding to use while encoding the
credentials. The default is null, which implies the legacy charset of
ISO-Latin-1. The only other supported charset is "UTF-8".
Returns
AsyncToken — Returns a token that client code may add a responder to in order to handle
success or failure directly.
Throws
flash.errors:IllegalOperationError — in two situations; if the ChannelSet is
already authenticated, or if a login or logout operation is currently in progress.
Logs the ChannelSet out from the server. Unlike other operations on Channels
and the ChannelSet, this operation returns an AsyncToken that client code may
add a responder to in order to handle success or failure directly.
If logout is successful any credentials that have been cached for use in
automatic reconnects are cleared for the ChannelSet and its Channels and their
authenticated state is set to false.
If the ChannelSet is not connected to the server when this method is invoked it
will trigger a connect attempt, and if successful, send a logout command to the server.
The MessageAgent argument is present to support legacy logout behavior and client code that
invokes this method should not pass a MessageAgent reference. Just invoke logout()
passing no arguments.
This method is also invoked by service components from their logout()
methods, and these components pass a MessageAgent reference to this method when they logout.
The presence of this argument is the trigger to execute legacy logout behavior that differs
from the new behavior described above.
Legacy behavior only sends a logout request to the server if the client is connected
and authenticated.
If these conditions are not met the legacy behavior for this method is to do nothing other
than clear any credentials that have been cached for use in automatic reconnects.
Parameters
agent:MessageAgent (default = null) — Legacy argument. The MessageAgent that is initiating the logout.
Returns
AsyncToken — Returns a token that client code may
add a responder to in order to handle success or failure directly.
Throws
flash.errors:IllegalOperationError — if a login or logout operation is currently in progress.
messageHandler
()
method
protected function messageHandler(event:MessageEvent):void
Redispatches message events from the currently connected Channel.
Parameters
event:MessageEvent — The MessageEvent from the Channel.
removeChannel
()
method
public function removeChannel(channel:Channel):void
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Removes a Channel from the ChannelSet. If the Channel to remove is
currently connected and being used by the ChannelSet, it is
disconnected as well as removed.
public function setCredentials(credentials:String, agent:MessageAgent, charset:String = null):void
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Stores the credentials and passes them through to every connected channel.
Parameters
credentials:String — The credentials for the MessageAgent.
agent:MessageAgent — The MessageAgent that is setting the credentials.
charset:String (default = null) — The character set encoding used while encoding the
credentials. The default is null, which implies the legacy encoding of
ISO-Latin-1.
Throws
flash.errors:IllegalOperationError — in two situations; if credentials
have already been set and an authentication is in progress with the remote
detination, or if authenticated and the credentials specified don't match
the currently authenticated credentials.
toString
()
method
override public function toString():String
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Returns a String containing the ids of the Channels in the ChannelSet.
Dispatched after a Channel in the ChannelSet has connected to its endpoint.
The CONNECT event type; indicates that the Channel connected to its
endpoint.
The value of this constant is "channelConnect".
The properties of the event object have the following values:
Property
Value
bubbles
false
cancelable
false
channel
The channel that generated this event.
currentTarget
The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget.
target
The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.
reconnecting
Indicates whether the channel
that generated this event is reconnecting.
rejected
Indicates whether the channel that
generated this event was rejected. This would be true in the event that
the channel has been disconnected due to inactivity and should not attempt to
failover or connect on an alternate channel.
Dispatched after a Channel in the ChannelSet has disconnected from its
endpoint.
The DISCONNECT event type; indicates that the Channel disconnected from its
endpoint.
The value of this constant is "channelDisconnect".
The properties of the event object have the following values:
Property
Value
bubbles
false
cancelable
false
channel
The channel that generated this event.
currentTarget
The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget.
target
The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.
reconnecting
Indicates whether the channel
that generated this event is reconnecting.
rejected
Indicates whether the channel that
generated this event was rejected. This would be true in the event that
the channel has been disconnected due to inactivity and should not attempt to
failover or connect on an alternate channel.
Dispatched after a Channel in the ChannelSet has faulted.
The FAULT event type; indicates that the Channel faulted.
The value of this constant is "channelFault".
The properties of the event object have the following values:
Property
Value
bubbles
false
cancelable
false
channel
The Channel that generated this event.
currentTarget
The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget.
faultCode
Provides destination-specific
details of the failure.
faultDetail
Provides access to the
destination-specific reason for the failure.
faultString
Provides access to the underlying
reason for the failure if the channel did not raise the failure itself.
reconnecting
Indicates whether the channel
that generated this event is reconnecting.
rootCause
Provides access to the underlying reason
for the failure if the channel did not raise the failure itself.
target
The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.
The fault event is dispatched when a login or logout call fails.
The FAULT event type.
The properties of the event object have the following values:
Property
Value
bubbles
false
cancelable
true, calling preventDefault()
from the associated token's responder.fault method will prevent
the service or operation from dispatching this event
currentTarget
The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget.
fault
The Fault object that contains the
details of what caused this event.
message
The Message associated with this event.
target
The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.
token
The token that represents the call
to the method. Used in the asynchronous completion token pattern.
Dispatched when a property of the ChannelSet changes.
The PropertyChangeEvent.PROPERTY_CHANGE constant defines the value of the
type property of the event object for a PropertyChange event.
The properties of the event object have the following values:
Property
Value
bubbles
Determined by the constructor; defaults to false.
cancelable
Determined by the constructor; defaults to false.
kind
The kind of change; PropertyChangeEventKind.UPDATE
or PropertyChangeEventKind.DELETE.
oldValue
The original property value.
newValue
The new property value, if any.
property
The property that changed.
source
The object that contains the property that changed.
currentTarget
The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget.
target
The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.
The result event is dispatched when a login or logout call successfully returns.
The RESULT event type.
The properties of the event object have the following values:
Property
Value
bubbles
false
cancelable
true, preventDefault()
from the associated token's responder.result method will prevent
the service or operation from dispatching this event
currentTarget
The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget.
message
The Message associated with this event.
target
The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.
result
Result that the RPC call returns.
token
The token that represents the indiviudal call
to the method. Used in the asynchronous completion token pattern.