Packagemx.effects.easing
Classpublic class Linear
InheritanceLinear Inheritance Object

Language Version : ActionScript 3.0
Product Version : Flex 3
Runtime Versions : Flash Player 9, AIR 1.1


Starting with Flex 4.0, Apache recommends that you use the spark.effects.easing.Linear class as an alternative to this class.

The Spark effects provided as of Flex 4 use classes which implement the IEaser interface instead of the easing functions in classes like Linear for the earlier Flex 3 effects. To achieve the same functionality of the old Linear class, create a new instance of spark.effects.easing.Linear or call spark.effects.easing.Linear.getInstance() to get a singleton instance.


The Linear class defines easing functions to implement linear motion with Flex effect classes. For more information, see http://www.robertpenner.com/profmx.



Public Methods
 MethodDefined By
  
easeIn(t:Number, b:Number, c:Number, d:Number):Number
[static] The easeIn() method starts motion from zero velocity, and then accelerates motion as it executes.
Linear
  
easeInOut(t:Number, b:Number, c:Number, d:Number):Number
[static] The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from zero velocity, accelerate motion, then decelerate back to zero velocity.
Linear
  
easeNone(t:Number, b:Number, c:Number, d:Number):Number
[static] The easeNone() method defines a constant motion, with no acceleration.
Linear
  
easeOut(t:Number, b:Number, c:Number, d:Number):Number
[static] The easeOut() method starts motion fast, and then decelerates motion to a zero velocity as it executes.
Linear
Method Detail
easeIn()method
public static function easeIn(t:Number, b:Number, c:Number, d:Number):Number

Language Version : ActionScript 3.0
Product Version : Flex 3
Runtime Versions : Flash Player 9, AIR 1.1

The easeIn() method starts motion from zero velocity, and then accelerates motion as it executes.

Parameters

t:Number — Specifies time.
 
b:Number — Specifies the initial position of a component.
 
c:Number — Specifies the total change in position of the component.
 
d:Number — Specifies the duration of the effect, in milliseconds.

Returns
Number — Number corresponding to the position of the component.
easeInOut()method 
public static function easeInOut(t:Number, b:Number, c:Number, d:Number):Number

Language Version : ActionScript 3.0
Product Version : Flex 3
Runtime Versions : Flash Player 9, AIR 1.1

The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from zero velocity, accelerate motion, then decelerate back to zero velocity.

Parameters

t:Number — Specifies time.
 
b:Number — Specifies the initial position of a component.
 
c:Number — Specifies the total change in position of the component.
 
d:Number — Specifies the duration of the effect, in milliseconds.

Returns
Number — Number corresponding to the position of the component.
easeNone()method 
public static function easeNone(t:Number, b:Number, c:Number, d:Number):Number

Language Version : ActionScript 3.0
Product Version : Flex 3
Runtime Versions : Flash Player 9, AIR 1.1

The easeNone() method defines a constant motion, with no acceleration.

Parameters

t:Number — Specifies time.
 
b:Number — Specifies the initial position of a component.
 
c:Number — Specifies the total change in position of the component.
 
d:Number — Specifies the duration of the effect, in milliseconds.

Returns
Number — Number corresponding to the position of the component.
easeOut()method 
public static function easeOut(t:Number, b:Number, c:Number, d:Number):Number

Language Version : ActionScript 3.0
Product Version : Flex 3
Runtime Versions : Flash Player 9, AIR 1.1

The easeOut() method starts motion fast, and then decelerates motion to a zero velocity as it executes.

Parameters

t:Number — Specifies time.
 
b:Number — Specifies the initial position of a component.
 
c:Number — Specifies the total change in position of the component.
 
d:Number — Specifies the duration of the effect, in milliseconds.

Returns
Number — Number corresponding to the position of the component.