/** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ using System; using System.IO; namespace Thrift.Transport { public class TBufferedTransport : TTransport { private BufferedStream inputBuffer; private BufferedStream outputBuffer; private int bufSize; private TStreamTransport transport; public TBufferedTransport(TStreamTransport transport) :this(transport, 1024) { } public TBufferedTransport(TStreamTransport transport, int bufSize) { this.bufSize = bufSize; this.transport = transport; InitBuffers(); } private void InitBuffers() { if (transport.InputStream != null) { inputBuffer = new BufferedStream(transport.InputStream, bufSize); } if (transport.OutputStream != null) { outputBuffer = new BufferedStream(transport.OutputStream, bufSize); } } public TTransport UnderlyingTransport { get { return transport; } } public override bool IsOpen { get { return transport.IsOpen; } } public override void Open() { transport.Open(); InitBuffers(); } public override void Close() { if (inputBuffer != null && inputBuffer.CanRead) { inputBuffer.Close(); } if (outputBuffer != null && outputBuffer.CanWrite) { outputBuffer.Close(); } } public override int Read(byte[] buf, int off, int len) { return inputBuffer.Read(buf, off, len); } public override void Write(byte[] buf, int off, int len) { outputBuffer.Write(buf, off, len); } public override void Flush() { outputBuffer.Flush(); } } }