// // TThreadPoolServer.cs // // Begin: Apr 21, 2008 // Authors: // Will Palmeri // // Distributed under the Thrift Software License // // See accompanying file LICENSE or visit the Thrift site at: // http://developers.facebook.com/thrift/using using System; using System.Collections.Generic; using System.Text; using System.Threading; using Thrift.Protocol; using Thrift.Transport; namespace Thrift.Server { /// /// Server that uses C# threads (as opposed to the ThreadPool) when handling requests /// public class TThreadedServer : TServer { private const int DEFAULT_MAX_THREADS = 100; private volatile bool stop = false; private readonly int maxThreads; private Queue clientQueue; private HashSet clientThreads; private object clientLock; private Thread workerThread; public TThreadedServer(TProcessor processor, TServerTransport serverTransport) : this(processor, serverTransport, new TTransportFactory(), new TTransportFactory(), new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory(), DEFAULT_MAX_THREADS, DefaultLogDelegate) { } public TThreadedServer(TProcessor processor, TServerTransport serverTransport, LogDelegate logDelegate) : this(processor, serverTransport, new TTransportFactory(), new TTransportFactory(), new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory(), DEFAULT_MAX_THREADS, logDelegate) { } public TThreadedServer(TProcessor processor, TServerTransport serverTransport, TTransportFactory transportFactory, TProtocolFactory protocolFactory) : this(processor, serverTransport, transportFactory, transportFactory, protocolFactory, protocolFactory, DEFAULT_MAX_THREADS, DefaultLogDelegate) { } public TThreadedServer(TProcessor processor, TServerTransport serverTransport, TTransportFactory inputTransportFactory, TTransportFactory outputTransportFactory, TProtocolFactory inputProtocolFactory, TProtocolFactory outputProtocolFactory, int maxThreads, LogDelegate logDel) : base(processor, serverTransport, inputTransportFactory, outputTransportFactory, inputProtocolFactory, outputProtocolFactory, logDel) { this.maxThreads = maxThreads; clientQueue = new Queue(); clientLock = new object(); clientThreads = new HashSet(); } /// /// Use new Thread for each new client connection. block until numConnections < maxTHreads /// public override void Serve() { try { //start worker thread workerThread = new Thread(new ThreadStart(Execute)); workerThread.Start(); serverTransport.Listen(); } catch (TTransportException ttx) { logDelegate("Error, could not listen on ServerTransport: " + ttx); return; } while (!stop) { int failureCount = 0; try { TTransport client = serverTransport.Accept(); lock (clientLock) { clientQueue.Enqueue(client); Monitor.Pulse(clientLock); } } catch (TTransportException ttx) { if (stop) { logDelegate("TThreadPoolServer was shutting down, caught " + ttx); } else { ++failureCount; logDelegate(ttx.ToString()); } } } if (stop) { try { serverTransport.Close(); } catch (TTransportException ttx) { logDelegate("TServeTransport failed on close: " + ttx.Message); } stop = false; } } /// /// Loops on processing a client forever /// threadContext will be a TTransport instance /// /// private void Execute() { while (!stop) { TTransport client; Thread t; lock (clientLock) { //don't dequeue if too many connections while (clientThreads.Count >= maxThreads) { Monitor.Wait(clientLock); } while (clientQueue.Count == 0) { Monitor.Wait(clientLock); } client = clientQueue.Dequeue(); t = new Thread(new ParameterizedThreadStart(ClientWorker)); clientThreads.Add(t); } //start processing requests from client on new thread t.Start(client); } } private void ClientWorker(Object context) { TTransport client = (TTransport)context; TTransport inputTransport = null; TTransport outputTransport = null; TProtocol inputProtocol = null; TProtocol outputProtocol = null; try { inputTransport = inputTransportFactory.GetTransport(client); outputTransport = outputTransportFactory.GetTransport(client); inputProtocol = inputProtocolFactory.GetProtocol(inputTransport); outputProtocol = outputProtocolFactory.GetProtocol(outputTransport); while (processor.Process(inputProtocol, outputProtocol)) { //keep processing requests until client disconnects } } catch (TTransportException) { } catch (Exception x) { logDelegate("Error: " + x); } if (inputTransport != null) { inputTransport.Close(); } if (outputTransport != null) { outputTransport.Close(); } lock (clientLock) { clientThreads.Remove(Thread.CurrentThread); Monitor.Pulse(clientLock); } return; } public override void Stop() { stop = true; serverTransport.Close(); //clean up all the threads myself workerThread.Abort(); foreach (Thread t in clientThreads) { t.Abort(); } } } }