#include "colors.inc" #include "chars.inc" #include "textures.inc" background { color White } camera { location <3, 6, -15> look_at <0, 2, 0> } union { union { char_S translate <0,4,0> texture { Gold_Nugget } } union { char_V translate <1,0,-1> texture { Aluminum } } union { char_N translate <2.5,-4,-2> texture { Bright_Bronze } } } light_source { <0, 5, -12> color White}