IBM Lotus Symphony


Shading

Sets the shading and shadow options for the selected 3D object.

Shading Shading

Shading

Specify the type of shading to apply to the selected 3D object.

Mode

Select the shading method that you want to use. Flat shading assigns a single color to a single polygon on the surface of the object. Gouraud shading blends colors across the polygons. Phong shading averages the color of each pixel based on the pixels that surround it, and requires the most processing power.

Shadow

Adds or removes a shadow from the selected 3D object.

3D Shadowing On/Off 3D Shadowing On/Off

Surface angle

Enter an angle from 0 to 90 degrees for casting the shadow.

Camera

Set the camera options for the selected 3D object.

Distance

Enter the distance to leave between the camera and the center of the selected object.

Focal length

Enter the focal length of the camera, where a small value corresponds to a "fisheye" lens, and a large value to a telephoto lens.

Update

Updates the preview.

Update Update

Assign

Applies the effects to the selected 3D object.

Assign Assign

Convert to 3D

Converts the selected 2D object to a 3D object.

Convert to 3D Convert to 3D

Convert to Lathe Object

Converts the selected 2D object to a 3D rotation object.

Convert to Lathe Object Convert to Lathe Object

Perspective On/Off

Turns the perspective view on or off.

Perspective On/Off Perspective On/Off

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