/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_rendering_XIeeeFloatBitmap_idl__ #define __com_sun_star_rendering_XIeeeFloatBitmap_idl__ #ifndef __com_sun_star_lang_IllegalArgumentException_idl__ #include #endif #ifndef __com_sun_star_lang_IndexOutOfBoundsException_idl__ #include #endif #ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__ #include #endif #ifndef __com_sun_star_geometry_IntegerPoint2D_idl__ #include #endif #ifndef __com_sun_star_geometry_IntegerRectangle2D_idl__ #include #endif #ifndef __com_sun_star_rendering_XIeeeFloatReadOnlyBitmap_idl__ #include #endif #ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__ #include #endif module com { module sun { module star { module rendering { /** Specialized interface for bitmaps containing IEEE floats as their color components.

*/ interface XIeeeFloatBitmap : XIeeeFloatReadOnlyBitmap { //------------------------------------------------------------------------- /** Set raw data of a bitmap.

Set raw data of a bitmap, in the format as defined by getMemoryLayout(). With the given rectangle, a subset of the bitmap can be changed. When setting subsets of the bitmap, the same scanline padding takes place as when the whole bitmap is changed.

When setting data on volatile bitmaps, always call isValid() before, and retrieve a new memory layout via getMemoryLayout(). At least under Windows, the memory layout can change for the same bitmap, if the user e.g. switches the screen resolution. Thus, this method will throw an IllegalArgumentException, if the memory layout changed between a call to getMemoryLayout() and setData().

@param data Data to set @param bitmapLayout Layout of the data to set. Must match this bitmap's current layout. @param rect Destination rectangle, within the bounds of the bitmap, to set the data in. @throws com::sun::star::lang::IndexOutOfBoundsException if parts of the given rectangle are outside the permissible bitmap area. @throws com::sun::star::lang::IllegalArgumentException if the given memory layout does not match this bitmap's layout, or if the given data sequence has too few or too much elements. */ void setData( [in] sequence data, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerRectangle2D rect ) raises (com::sun::star::lang::IllegalArgumentException, com::sun::star::lang::IndexOutOfBoundsException); //------------------------------------------------------------------------- /** Set a single pixel of the bitmap with the given color value.

When setting data on volatile bitmaps, always call isValid() before, and retrieve a new memory layout via getMemoryLayout(). At least under Windows, the memory layout can change for the same bitmap, if the user e.g. switches the screen resolution. Thus, this method will throw an IllegalArgumentException, if the memory layout changed between a call to getMemoryLayout() and setPixel().

@param color The color value(s) to set @param bitmapLayout Layout of the color elements to set. Must match this bitmap's current layout. @param pos Pixel position with the bounds of the bitmap to set. @throws com::sun::star::lang::IndexOutOfBoundsException if the given point is outside the permissible bitmap area. @throws com::sun::star::lang::IllegalArgumentException if the given memory layout does not match this bitmap's layout, or if the given data sequence has too few or too much elements. */ void setPixel( [in] sequence color, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerPoint2D pos ) raises (com::sun::star::lang::IllegalArgumentException, com::sun::star::lang::IndexOutOfBoundsException); }; }; }; }; }; #endif