/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_rendering_XIeeeDoubleReadOnlyBitmap_idl__ #define __com_sun_star_rendering_XIeeeDoubleReadOnlyBitmap_idl__ #ifndef __com_sun_star_lang_IllegalArgumentException_idl__ #include #endif #ifndef __com_sun_star_lang_IndexOutOfBoundsException_idl__ #include #endif #ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__ #include #endif #ifndef __com_sun_star_geometry_IntegerPoint2D_idl__ #include #endif #ifndef __com_sun_star_geometry_IntegerRectangle2D_idl__ #include #endif #ifndef __com_sun_star_rendering_XBitmap_idl__ #include #endif #ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__ #include #endif module com { module sun { module star { module rendering { /** This is a specialized interface for bitmaps containing IEEE doubles for their color components. In contrast to XIeeeDoubleBitmap, this interface only permits read-only access.

Use this interface for e.g. bitmaps that are calculated on-the-fly, or that are pure functional, and thus cannot be modified.

If you get passed an instance of XHalfFloatReadOnlyBitmap that also supports the XVolatileBitmap interface, things become a bit more complicated. When reading data, one has to check for both VolatileContentDestroyedException and mismatching FloatingPointBitmapLayout return values. If either of them occurs, the whole bitmap read operation should be repeated.

*/ interface XIeeeDoubleReadOnlyBitmap : XBitmap { /** Query the raw data of this bitmap.

Query the raw data of this bitmap, in the format as defined by getMemoryLayout(). With the given rectangle, a subset of the whole bitmap can be queried. When querying subsets of the bitmap, the same scanline padding takes place as when the whole bitmap is requested.

Note that the bitmap memory layout might change for volatile bitmaps.

@param bitmapLayout The memory layout the returned data is in. @param rect A rectangle, within the bounds of the bitmap, to retrieve the contens from. @throws VolatileContentDestroyedException if the bitmap is volatile, and the content has been destroyed by the system. @throws com::sun::star::lang::IndexOutOfBoundsException if parts of the given rectangle are outside the permissible bitmap area. */ sequence getData( [out] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerRectangle2D rect ) raises (com::sun::star::lang::IndexOutOfBoundsException, VolatileContentDestroyedException); //------------------------------------------------------------------------- /** Get a single pixel of the bitmap, returning its color value.

Note that the bitmap memory layout might change for volatile bitmaps.

@param bitmapLayout The memory layout the returned data is in. @param pos A position, within the bounds of the bitmap, to retrieve the color from. @throws VolatileContentDestroyedException if the bitmap is volatile, and the content has been destroyed by the system. @throws com::sun::star::lang::IndexOutOfBoundsException if the given position is outside the permissible bitmap area. */ sequence getPixel( [out] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerPoint2D pos ) raises (com::sun::star::lang::IndexOutOfBoundsException, VolatileContentDestroyedException); //------------------------------------------------------------------------- /** Query the memory layout for this bitmap.

Please note that for volatile bitmaps, the memory layout might change between subsequent calls.

*/ FloatingPointBitmapLayout getMemoryLayout(); }; }; }; }; }; #endif