/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_rendering_XHalfFloatReadOnlyBitmap_idl__ #define __com_sun_star_rendering_XHalfFloatReadOnlyBitmap_idl__ #ifndef __com_sun_star_lang_IllegalArgumentException_idl__ #include #endif #ifndef __com_sun_star_lang_IndexOutOfBoundsException_idl__ #include #endif #ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__ #include #endif #ifndef __com_sun_star_geometry_IntegerPoint2D_idl__ #include #endif #ifndef __com_sun_star_geometry_IntegerRectangle2D_idl__ #include #endif #ifndef __com_sun_star_rendering_XBitmap_idl__ #include #endif #ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__ #include #endif module com { module sun { module star { module rendering { /** Specialized interface for bitmaps containing half floats as their color components. Half floats are 16 bit wide, and some high-end GPUs already have them as supported frame buffer format. In contrast to XHalfFloatBitmap, this interface only permits read-only access.

Use this interface for e.g. bitmaps that are calculated on-the-fly, or that are pure functional, and thus cannot be modified.

If you get passed an instance of XHalfFloatReadOnlyBitmap that also supports the XVolatileBitmap interface, things become a bit more complicated. When reading data, one has to check for both VolatileContentDestroyedException and mismatching FloatingPointBitmapLayout return values. If either of them occurs, the whole bitmap read operation should be repeated.

*/ interface XHalfFloatReadOnlyBitmap : XBitmap { /** Query the raw data of this bitmap.

Query the raw data of this bitmap, in the format as defined by getMemoryLayout(). With the given rectangle, a subset of the whole bitmap can be queried. When querying subsets of the bitmap, the same scanline padding takes place as when the whole bitmap is requested. Note: as we currently have no 16 bit float UNO data type, the values are transported as 16 bit integers across the API (which requires casting on both sides).

@throws VolatileContentDestroyedException if the bitmap is volatile, and the content has been destroyed by the system. */ sequence getData( [in] ::com::sun::star::geometry::IntegerRectangle2D rect ) raises (com::sun::star::lang::IndexOutOfBoundsException, VolatileContentDestroyedException); //------------------------------------------------------------------------- /** Get a single pixel of the bitmap, returning its color value.

@throws VolatileContentDestroyedException if the bitmap is volatile, and the content has been destroyed by the system. */ sequence getPixel( [in] ::com::sun::star::geometry::IntegerPoint2D pos ) raises (com::sun::star::lang::IndexOutOfBoundsException, VolatileContentDestroyedException); //------------------------------------------------------------------------- /** Query the memory layout for this bitmap.

*/ FloatingPointBitmapLayout getMemoryLayout(); }; }; }; }; }; #endif