/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_rendering_XAnimation_idl__ #define __com_sun_star_rendering_XAnimation_idl__ #ifndef __com_sun_star_uno_XInterface_idl__ #include #endif #ifndef __com_sun_star_lang_IllegalArgumentException_idl__ #include #endif #ifndef __com_sun_star_rendering_ViewState_idl__ #include #endif #ifndef __com_sun_star_rendering_AnimationAttributes_idl__ #include #endif #ifndef __com_sun_star_rendering_XCanvas_idl__ #include #endif module com { module sun { module star { module rendering { /* TODO: Have a property set here, to easily extend attributes? Think that's advisable, because animations change the most. Implement that with multiple inheritance interface types, please, not with service description. */ /** This interface defines an animation sequence.

This interface must be implemented by every animation object. It is used by the XCanvas interface to render generic animations.

@since OOo 2.0 */ published interface XAnimation : ::com::sun::star::uno::XInterface { /** Render the animation content at time t into the specified canvas.

Note that it is perfectly legal to e.g. map t in a nonlinear fashion to internal frames, for example to achieve acceleration or decceleration effects. It is required that the render method has const semantics, i.e. when called with the same parameter set, identical output must be generated. This is because e.g. a Sprite might decide arbitrarily to render an animation once and cache the result, or repaint it via XAnimation::render everytime.

The rendered content, although, must be exactly the same for identical viewState, canvas and t values. Or, for that matters, must call the same canvas methods in the same order with the same parameter sets, for identical viewState and t values. Furthermore, when viewState has the identity transformation set, rendered output must be contained in a rectangle with upper left corner at (0,0) and width and height given by the AnimationAttributes' untransformedSize member. Any content exceeding this box might get clipped off.

@param canvas The target canvas to render this animation to. @param viewState The view state to be used when rendering this animation to the target canvas. The view transformation matrix must not be singular. @param t Time instant for which animation content is requested. The range must always be [0,1], where 0 denotes the very beginning, and 1 the end of the animation sequence. @throws com::sun::star::lang::IllegalArgumentException if one of the passed parameters does not lie in the specified, permissible range. */ void render( [in] XCanvas canvas, [in] ViewState viewState, [in] double t ) raises (com::sun::star::lang::IllegalArgumentException); //------------------------------------------------------------------------- /** Request the attribute information for this animation.

This method returns the AnimationAttributes structure, which defines more closely how to play this animation.

@returns the requested AnimationAttributes structure. */ AnimationAttributes getAnimationAttributes(); }; }; }; }; }; #endif