/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_rendering_Texture_idl__ #define __com_sun_star_rendering_Texture_idl__ module com { module sun { module star { module rendering { /** Enumeration of possible values to spread a texture across a primitive. @since OOo 2.0 */ constants TexturingMode { /** Pixel outside the texture area are fully transparent.

This completely switches off pixel generation outside the texture coordinate range [0,1]. This results in only one instance of the texture generated per textured primitive.

*/ const byte NONE=0; //------------------------------------------------------------------------- /** Clamp texture coordinate.

This value clamps the texture coordinates to the range [0,1]. This results in only one instance of the texture generated per textured primitive, with the remaining area filled with the color of the outermost texels

*/ const byte CLAMP=1; //------------------------------------------------------------------------- /** Repeat the texture.

This value repeats the texture over the textured primitive, for the given texture coordinate.

*/ const byte REPEAT=2; }; }; }; }; }; #endif