/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_rendering_FloatingPointBitmapFormat_idl__ #define __com_sun_star_rendering_FloatingPointBitmapFormat_idl__ module com { module sun { module star { module rendering { /** This structure describes format of a floating point bitmap.

@since OOo 2.0 */ constants FloatingPointBitmapFormat { /** Half-float format.

The color components are stored in the half-float format, i.e. in a 16 bit value, with 5 bit exponent, 10 bit mantissa and a sign bit. See also OpenEXR for a format employing half-floats.

*/ const byte HALFFLOAT=0; /** IEEE float format.

The color components are stored in the IEEE single-precision floating point format, i.e. in a 32 bit value, with 8 bit exponent, 23 bit mantissa and a sign bit.

*/ const byte FLOAT=1; /** IEEE double format.

The color components are stored in the IEEE double-precision floating point format, i.e. in a 64 bit value, with 16 bit exponent, 47 bit mantissa and a sign bit.

*/ const byte DOUBLE=2; }; }; }; }; }; #endif