/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_frame_XFrameActionListener_idl__ #define __com_sun_star_frame_XFrameActionListener_idl__ #ifndef __com_sun_star_lang_XEventListener_idl__ #include #endif #ifndef __com_sun_star_frame_FrameActionEvent_idl__ #include #endif //============================================================================= module com { module sun { module star { module frame { //============================================================================= /** has to be provided if an object wants to receive events when several things happen to components within frames of the desktop frame tree.

E.g., you can receive events of instantiation/destruction and activation/deactivation of components.

@see XFrame::addFrameActionListener() @see XFrame::removeFrameActionListener() */ published interface XFrameActionListener: com::sun::star::lang::XEventListener { //------------------------------------------------------------------------- /** is called whenever any action occurs to a component within a frame. @param Action describes the detected frame action for which the listener can react */ [oneway] void frameAction( [in] FrameActionEvent Action ); }; //============================================================================= }; }; }; }; #endif