/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_animations_XTargetPropertiesCreator_idl__ #define __com_sun_star_animations_XTargetPropertiesCreator_idl__ #ifndef __com_sun_star_animations_TargetProperties_idl__ #include #endif #ifndef __com_sun_star_animations_XAnimationNode_idl__ #include #endif //============================================================================= module com { module sun { module star { module animations { //============================================================================= /** Factory interface to generate properties for all animated targets.

Depending on mode and content of a SMIL animation tree, animation targets can have global properties different from the target's default. The most prominent example for such a difference is shape visibility: when a shape is to become visible in the course of a SMIL animation, it naturally has to be initially invisible for that effect to have any visible impact.

This factory interface is able to generate sequences of global properties for all targets referenced in a given SMIL animation tree. */ interface XTargetPropertiesCreator : ::com::sun::star::uno::XInterface { /** Determine a sequence of global target properties.

This method generates a sequence of TargetProperties in effect before the given SMIL animations start. These properties should be applied to the given animation targets, to achieve correct playback of the SMIL animations.

@param rootNode Root node of the SMIL animation tree. */ sequence< TargetProperties > createInitialTargetProperties( [in] XAnimationNode rootNode ); }; //============================================================================= service TargetPropertiesCreator: XTargetPropertiesCreator; }; }; }; }; #endif