/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_animations_XIterateContainer_idl__ #define __com_sun_star_animations_XIterateContainer_idl__ #ifndef __com_sun_star_animations_XTimeContainer_idl__ #include #endif //============================================================================= module com { module sun { module star { module animations { //============================================================================= /** An iterate container iterates over subitems of a given target object and animates them by subsequently executes the contained effects on them.
This could be used to animate a target text word by word or letter by letter. */ interface XIterateContainer : XTimeContainer { /** a target that contains iterateable contents, f.e. a paragraph.
See documentation of used animation engine for supported targets. */ [attribute] any Target; /** This attribute specifies an optional subitem from the target element that should be animated.
A value of zero should always be the default and animate the complete target.
See documentation of used animation engine for supported subitems. */ [attribute] short SubItem; /** the type of iteration, this depends on the target.
See documentation of used animation engine for supported iteration types. */ [attribute] short IterateType; /** the time interval in percentage of the containers running time before the next iterated content is animated. */ [attribute] double IterateInterval; }; //============================================================================= }; }; }; }; #endif