/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_animations_XAnimationListener_idl__ #define __com_sun_star_animations_XAnimationListener_idl__ #ifndef __com_sun_star_lang_XEventListener_idl__ #include #endif #ifndef __com_sun_star_animations_XAnimationNode_idl__ #include #endif //============================================================================= module com { module sun { module star { module animations { //============================================================================= /** makes it possible to register listeners, which are called whenever an animation event occurs. @since OOo 3.0 */ published interface XAnimationListener : ::com::sun::star::lang::XEventListener { /** This event is raised when the element local timeline begins to play.

It will be raised each time the element begins the active duration (i.e. when it restarts, but not when it repeats).

It may be raised both in the course of normal (i.e. scheduled or interactive) timeline play, as well as in the case that the element was begun with an interface method.

@param Node The node that begins to play. */ void beginEvent( [in] XAnimationNode Node ); /** This event is raised at the active end of the element.

Note that this event is not raised at the simple end of each repeat.

This event may be raised both in the course of normal (i.e. scheduled or interactive) timeline play, as well as in the case that the element was ended with a DOM method.

@param Node The node that stops playing. */ void endEvent( [in] XAnimationNode Node ); /** This event is raised when the element local timeline repeats.

It will be raised each time the element repeats, after the first iteration.

Associated with the repeat event is an integer that indicates which repeat iteration is beginning. @param Node The node that repeats. @param Repeat The value is a 0-based integer, but the repeat event is not raised for the first iteration and so the observed values will be >= 1. */ void repeat( [in] XAnimationNode Node, [in] long Repeat ); }; //============================================================================= }; }; }; }; #endif