/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_animations_AnimationCalcMode_idl__ #define __com_sun_star_animations_AnimationCalcMode_idl__ //============================================================================= module com { module sun { module star { module animations { //============================================================================= /** Specifies the interpolation mode for the animation. @see XAnimation @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode */ constants AnimationCalcMode { /** This specifies that the animation function will jump from one value to the next without any interpolation. */ const short DISCRETE = 0; /** Simple linear interpolation between values is used to calculate the animation function.
This is the default. */ const short LINEAR = 1; /** Defines interpolation to produce an even pace of change across the animation.
This is only supported for values that define a linear numeric range, and for which some notion of "distance" between points can be calculated (e.g. position, width, height, etc.). */ const short PACED = 2; /** Interpolates from one value in the values list to the next according to a time function defined by a cubic Bezier spline. The points of the spline are defined in the KeyTimes attribute, and the control points for each interval are defined in the KeySplines attribute. */ const short SPLINE = 3; }; //============================================================================= }; }; }; }; #endif