/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_script_XEngineListener_idl__ #define __com_sun_star_script_XEngineListener_idl__ #ifndef __com_sun_star_lang_XEventListener_idl__ #include #endif #ifndef __com_sun_star_script_InterruptEngineEvent_idl__ #include #endif #ifndef __com_sun_star_lang_EventObject_idl__ #include #endif #ifndef __com_sun_star_script_FinishEngineEvent_idl__ #include #endif //============================================================================= module com { module sun { module star { module script { //============================================================================= /** makes it possible to receive events from a scripting engine. @deprecated */ published interface XEngineListener: com::sun::star::lang::XEventListener { //------------------------------------------------------------------------- /** gets fired when an interrupt occurs during the script execution.

If you call the method, the execution stops. So in this situation, the stack and variable values are still available by using the appropriate XDebugging methods.

*/ void interrupt( [in] com::sun::star::script::InterruptEngineEvent Evt ); //------------------------------------------------------------------------- /** gets fired when the script gets into execution state. */ void running( [in] com::sun::star::lang::EventObject Evt ); //------------------------------------------------------------------------- /** gets fired when the script execution has finished. */ void finished( [in] com::sun::star::script::FinishEngineEvent Evt ); }; //============================================================================= }; }; }; }; #endif