import flash.display.BitmapData; import flash.geom.Matrix; return parent.parent.bpData; //Debug.write(" saveAsImage: ",value); this.w){ //Finish capturing if (this.isSendPartArray){ this.sendPHPData(this.pixelArray, this.h, this.w); } else { this.sendPHPData(this.pixelArray, this.h, this.w); } //free memory this.snap.dispose(); pixel_del.unregisterAll(); } ]]> //Debug.write("### sendPHPData: ",pix,pixH,pixW); 3 migration //Create the LoadVars object and pass data to PHP script var output = new LoadVars(); output.img = pix.toString(); output.height = pixH; output.width = pixW; //The page (and this movie itself) should be in a server to work output.send(this.sendURL, "output", "POST"); */ ]]> if ($debug) Debug.write("sendObject doSave: ",this.baseactionobjectList); this.fileData = this.baseactionobjectList; this.savefileDataWinRef = new lz.saveAsWmlWindow(canvas.main_content._content.inner,{ refObj:this}); this.savefileName = fileName; this.saveAsObject.doCall(); return canvas.sessionId; return hib.currentroomid; return parent.parent.savefileName; return parent.parent.fileData; 0){ parent.savefileDataWinRef.close(); canvas.currentFileExplorer.loadFiles(); } else { new lz.rpcErrorDialog(canvas.main_content._content.inner,{errorid:value}); } ]]> this.savefileName = fileName; this.exportType = type; this.fileData = this.baseactionobjectList; this.addPrintList.doCall(); this.savefileName = fileName; this.exportType = "svg"; this.fileData = this.baseactionobjectList; this.addPrintList.doCall(); return canvas.sessionId; return parent.parent.fileData; return parent.parent.width; return parent.parent.height;