/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using PriorityQueue = Lucene.Net.Util.PriorityQueue; namespace Lucene.Net.Search { public sealed class HitQueue:PriorityQueue { private bool prePopulate; /// Creates a new instance with size elements. If /// prePopulate is set to true, the queue will pre-populate itself /// with sentinel objects and set its {@link #Size()} to size. In /// that case, you should not rely on {@link #Size()} to get the number of /// actual elements that were added to the queue, but keep track yourself.
/// NOTE: in case prePopulate is true, you should pop /// elements from the queue using the following code example: /// ///
		/// PriorityQueue pq = new HitQueue(10, true); // pre-populate.
		/// ScoreDoc top = pq.top();
		/// 
		/// // Add/Update one element.
		/// top.score = 1.0f;
		/// top.doc = 0;
		/// top = (ScoreDoc) pq.updateTop();
		/// int totalHits = 1;
		/// 
		/// // Now pop only the elements that were *truly* inserted.
		/// // First, pop all the sentinel elements (there are pq.size() - totalHits).
		/// for (int i = pq.size() - totalHits; i > 0; i--) pq.pop();
		/// 
		/// // Now pop the truly added elements.
		/// ScoreDoc[] results = new ScoreDoc[totalHits];
		/// for (int i = totalHits - 1; i >= 0; i--) {
		/// results[i] = (ScoreDoc) pq.pop();
		/// }
		/// 
/// ///

NOTE: This class pre-allocate a full array of /// length size. /// ///

/// the requested size of this queue. /// /// specifies whether to pre-populate the queue with sentinel values. /// /// /// public /*internal*/ HitQueue(int size, bool prePopulate) { this.prePopulate = prePopulate; Initialize(size); } // Returns null if prePopulate is false. protected internal override System.Object GetSentinelObject() { // Always set the doc Id to MAX_VALUE so that it won't be favored by // lessThan. This generally should not happen since if score is not NEG_INF, // TopScoreDocCollector will always add the object to the queue. return !prePopulate?null:new ScoreDoc(System.Int32.MaxValue, System.Single.NegativeInfinity); } public override bool LessThan(System.Object a, System.Object b) { ScoreDoc hitA = (ScoreDoc) a; ScoreDoc hitB = (ScoreDoc) b; if (hitA.score == hitB.score) return hitA.doc > hitB.doc; else return hitA.score < hitB.score; } } }