/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using Explanation = Lucene.Net.Search.Explanation; namespace Lucene.Net.Search.Function { /// Expert: represents field values as different types. /// Normally created via a /// {@link Lucene.Net.Search.Function.ValueSource ValueSuorce} /// for a particular field and reader. /// ///

/// WARNING: The status of the search.function package is experimental. /// The APIs introduced here might change in the future and will not be /// supported anymore in such a case. /// /// ///

public abstract class DocValues { /* * DocValues is distinct from ValueSource because * there needs to be an object created at query evaluation time that * is not referenced by the query itself because: * - Query objects should be MT safe * - For caching, Query objects are often used as keys... you don't * want the Query carrying around big objects */ /// Return doc value as a float. ///

Mandatory: every DocValues implementation must implement at least this method. ///

/// document whose float value is requested. /// public abstract float FloatVal(int doc); /// Return doc value as an int. ///

Optional: DocValues implementation can (but don't have to) override this method. ///

/// document whose int value is requested. /// public virtual int IntVal(int doc) { return (int) FloatVal(doc); } /// Return doc value as a long. ///

Optional: DocValues implementation can (but don't have to) override this method. ///

/// document whose long value is requested. /// public virtual long LongVal(int doc) { return (long) FloatVal(doc); } /// Return doc value as a double. ///

Optional: DocValues implementation can (but don't have to) override this method. ///

/// document whose double value is requested. /// public virtual double DoubleVal(int doc) { return (double) FloatVal(doc); } /// Return doc value as a string. ///

Optional: DocValues implementation can (but don't have to) override this method. ///

/// document whose string value is requested. /// public virtual System.String StrVal(int doc) { return FloatVal(doc).ToString(); } /// Return a string representation of a doc value, as reuired for Explanations. public abstract System.String ToString(int doc); /// Explain the scoring value for the input doc. public virtual Explanation Explain(int doc) { return new Explanation(FloatVal(doc), ToString(doc)); } /// Expert: for test purposes only, return the inner array of values, or null if not applicable. ///

/// Allows tests to verify that loaded values are: ///

    ///
  1. indeed cached/reused.
  2. ///
  3. stored in the expected size/type (byte/short/int/float).
  4. ///
/// Note: implementations of DocValues must override this method for /// these test elements to be tested, Otherwise the test would not fail, just /// print a warning. ///
public /*internal*/ virtual object GetInnerArray() { throw new System.NotSupportedException("this optional method is for test purposes only"); } // --- some simple statistics on values private float minVal; private float maxVal; private float avgVal; private bool computed = false; // compute optional values private void Compute() { if (computed) { return ; } minVal = System.Single.MaxValue; maxVal = 0; float sum = 0; int n = 0; while (true) { float val; try { val = FloatVal(n); } catch (System.IndexOutOfRangeException) { break; } sum += val; minVal = System.Math.Min(minVal, val); maxVal = System.Math.Max(maxVal, val); } avgVal = sum / n; computed = true; } /// Optional op. /// Returns the minimum of all values. /// public virtual float GetMinValue() { Compute(); return minVal; } /// Optional op. /// Returns the maximum of all values. /// public virtual float GetMaxValue() { Compute(); return maxVal; } /// Returns the average of all values. public virtual float GetAverageValue() { Compute(); return avgVal; } } }