/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; namespace Lucene.Net.Store { /// Implements {@link LockFactory} for a single in-process instance, /// meaning all locking will take place through this one instance. /// Only use this {@link LockFactory} when you are certain all /// IndexReaders and IndexWriters for a given index are running /// against a single shared in-process Directory instance. This is /// currently the default locking for RAMDirectory. /// /// /// /// public class SingleInstanceLockFactory:LockFactory { private System.Collections.Hashtable locks = new System.Collections.Hashtable(); public override Lock MakeLock(System.String lockName) { // We do not use the LockPrefix at all, because the private // HashSet instance effectively scopes the locking to this // single Directory instance. return new SingleInstanceLock(locks, lockName); } public override void ClearLock(System.String lockName) { lock (locks) { if (locks.Contains(lockName)) { locks.Remove(lockName); } } } } class SingleInstanceLock:Lock { internal System.String lockName; private System.Collections.Hashtable locks; public SingleInstanceLock(System.Collections.Hashtable locks, System.String lockName) { this.locks = locks; this.lockName = lockName; } public override bool Obtain() { lock (locks) { if (locks.Contains(lockName) == false) { locks.Add(lockName, lockName); return true; } return false; } } public override void Release() { lock (locks) { locks.Remove(lockName); } } public override bool IsLocked() { lock (locks) { return locks.Contains(lockName); } } public override System.String ToString() { return "SingleInstanceLock: " + lockName; } } }