/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; namespace Lucene.Net.Store { /// A memory-resident {@link Directory} implementation. Locking /// implementation is by default the {@link SingleInstanceLockFactory} /// but can be changed with {@link #setLockFactory}. /// /// /// $Id: RAMDirectory.java 503911 2007-02-05 22:49:42Z dnaber $ /// [Serializable] public class RAMDirectory : Directory { private const long serialVersionUID = 1L; internal System.Collections.Hashtable fileMap = new System.Collections.Hashtable(); internal long sizeInBytes = 0; public System.Collections.Hashtable fileMap_ForNUnitTest { get { return fileMap; } } public long sizeInBytes_ForNUnitTest { get { return sizeInBytes; } set { sizeInBytes = value; } } // ***** // Lock acquisition sequence: RAMDirectory, then RAMFile // ***** /// Constructs an empty {@link Directory}. public RAMDirectory() { SetLockFactory(new SingleInstanceLockFactory()); } /// Creates a new RAMDirectory instance from a different /// Directory implementation. This can be used to load /// a disk-based index into memory. ///

/// This should be used only with indices that can fit into memory. ///

/// Note that the resulting RAMDirectory instance is fully /// independent from the original Directory (it is a /// complete copy). Any subsequent changes to the /// original Directory will not be visible in the /// RAMDirectory instance. /// ///

/// a Directory value /// /// IOException if an error occurs /// public RAMDirectory(Directory dir):this(dir, false) { } private RAMDirectory(Directory dir, bool closeDir):this() { Directory.Copy(dir, this, closeDir); } /// Creates a new RAMDirectory instance from the {@link FSDirectory}. /// /// /// a File specifying the index directory /// /// /// /// public RAMDirectory(System.IO.FileInfo dir):this(FSDirectory.GetDirectory(dir), true) { } /// Creates a new RAMDirectory instance from the {@link FSDirectory}. /// /// /// a String specifying the full index directory path /// /// /// /// public RAMDirectory(System.String dir) : this(FSDirectory.GetDirectory(dir), true) { } /// Returns an array of strings, one for each file in the directory. public override System.String[] List() { lock (this) { System.String[] result = new System.String[fileMap.Count]; int i = 0; System.Collections.IEnumerator it = fileMap.Keys.GetEnumerator(); while (it.MoveNext()) { result[i++] = ((System.String) it.Current); } return result; } } /// Returns true iff the named file exists in this directory. public override bool FileExists(System.String name) { RAMFile file; lock (this) { file = (RAMFile) fileMap[name]; } return file != null; } /// Returns the time the named file was last modified. /// IOException if the file does not exist public override long FileModified(System.String name) { RAMFile file; lock (this) { file = (RAMFile) fileMap[name]; } if (file == null) throw new System.IO.FileNotFoundException(name); return file.GetLastModified(); } /// Set the modified time of an existing file to now. /// IOException if the file does not exist public override void TouchFile(System.String name) { RAMFile file; lock (this) { file = (RAMFile) fileMap[name]; } if (file == null) throw new System.IO.FileNotFoundException(name); long ts2, ts1 = System.DateTime.Now.Ticks; do { try { System.Threading.Thread.Sleep(new System.TimeSpan((System.Int64) 10000 * 0 + 100 * 1)); } catch (System.Threading.ThreadInterruptedException) { } ts2 = System.DateTime.Now.Ticks; } while (ts1 == ts2); file.SetLastModified(ts2); } /// Returns the length in bytes of a file in the directory. /// IOException if the file does not exist public override long FileLength(System.String name) { RAMFile file; lock (this) { file = (RAMFile) fileMap[name]; } if (file == null) throw new System.IO.FileNotFoundException(name); return file.GetLength(); } /// Return total size in bytes of all files in this /// directory. This is currently quantized to /// BufferedIndexOutput.BUFFER_SIZE. /// public long SizeInBytes() { lock (this) { return sizeInBytes; } } /// Removes an existing file in the directory. /// IOException if the file does not exist public override void DeleteFile(System.String name) { lock (this) { RAMFile file = (RAMFile) fileMap[name]; if (file != null) { fileMap.Remove(name); file.directory = null; sizeInBytes -= file.sizeInBytes; // updates to RAMFile.sizeInBytes synchronized on directory } else throw new System.IO.FileNotFoundException(name); } } /// Renames an existing file in the directory. /// FileNotFoundException if from does not exist /// /// public override void RenameFile(System.String from, System.String to) { lock (this) { RAMFile fromFile = (RAMFile) fileMap[from]; if (fromFile == null) throw new System.IO.FileNotFoundException(from); RAMFile toFile = (RAMFile) fileMap[to]; if (toFile != null) { sizeInBytes -= toFile.sizeInBytes; // updates to RAMFile.sizeInBytes synchronized on directory toFile.directory = null; } fileMap.Remove(from); fileMap[to] = fromFile; } } /// Creates a new, empty file in the directory with the given name. Returns a stream writing this file. public override IndexOutput CreateOutput(System.String name) { RAMFile file = new RAMFile(this); lock (this) { RAMFile existing = (RAMFile) fileMap[name]; if (existing != null) { sizeInBytes -= existing.sizeInBytes; existing.directory = null; } fileMap[name] = file; } return new RAMOutputStream(file); } /// Returns a stream reading an existing file. public override IndexInput OpenInput(System.String name) { RAMFile file; lock (this) { file = (RAMFile) fileMap[name]; } if (file == null) throw new System.IO.FileNotFoundException(name); return new RAMInputStream(file); } /// Closes the store to future operations, releasing associated memory. public override void Close() { fileMap = null; } } }