/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; namespace Lucene.Net.Store { /// Base class for Locking implementation. {@link Directory} uses /// instances of this class to implement locking. /// public abstract class LockFactory { protected internal System.String lockPrefix = ""; /// Set the prefix in use for all locks created in this /// LockFactory. This is normally called once, when a /// Directory gets this LockFactory instance. However, you /// can also call this (after this instance is assigned to /// a Directory) to override the prefix in use. This /// is helpful if you're running Lucene on machines that /// have different mount points for the same shared /// directory. /// public virtual void SetLockPrefix(System.String lockPrefix) { this.lockPrefix = lockPrefix; } /// Get the prefix in use for all locks created in this LockFactory. public virtual System.String GetLockPrefix() { return this.lockPrefix; } /// Return a new Lock instance identified by lockName. /// name of the lock to be created. /// public abstract Lock MakeLock(System.String lockName); /// Attempt to clear (forcefully unlock and remove) the /// specified lock. Only call this at a time when you are /// certain this lock is no longer in use. /// /// name of the lock to be cleared. /// abstract public void ClearLock(System.String lockName); } }