/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; namespace Lucene.Net.Store { /// A Directory is a flat list of files. Files may be written once, when they /// are created. Once a file is created it may only be opened for read, or /// deleted. Random access is permitted both when reading and writing. /// ///

Java's i/o APIs not used directly, but rather all i/o is /// through this API. This permits things such as:

/// /// Directory locking is implemented by an instance of {@link /// LockFactory}, and can be changed for each Directory /// instance using {@link #setLockFactory}. /// ///
/// Doug Cutting /// [Serializable] public abstract class Directory { /// Holds the LockFactory instance (implements locking for /// this Directory instance). /// [NonSerialized] protected internal LockFactory lockFactory; /// Returns an array of strings, one for each file in the directory. public abstract System.String[] List(); /// Returns true iff a file with the given name exists. public abstract bool FileExists(System.String name); /// Returns the time the named file was last modified. public abstract long FileModified(System.String name); /// Set the modified time of an existing file to now. public abstract void TouchFile(System.String name); /// Removes an existing file in the directory. public abstract void DeleteFile(System.String name); /// Renames an existing file in the directory. /// If a file already exists with the new name, then it is replaced. /// This replacement is not guaranteed to be atomic. /// /// /// public abstract void RenameFile(System.String from, System.String to); /// Returns the length of a file in the directory. public abstract long FileLength(System.String name); /// Creates a new, empty file in the directory with the given name. /// Returns a stream writing this file. /// public abstract IndexOutput CreateOutput(System.String name); /// Returns a stream reading an existing file. public abstract IndexInput OpenInput(System.String name); /// Construct a {@link Lock}. /// the name of the lock file /// public virtual Lock MakeLock(System.String name) { return lockFactory.MakeLock(name); } /// Attempt to clear (forcefully unlock and remove) the /// specified lock. Only call this at a time when you are /// certain this lock is no longer in use. /// /// name of the lock to be cleared. /// public virtual void ClearLock(System.String name) { if (lockFactory != null) { lockFactory.ClearLock(name); } } /// Closes the store. public abstract void Close(); /// Set the LockFactory that this Directory instance should /// use for its locking implementation. Each * instance of /// LockFactory should only be used for one directory (ie, /// do not share a single instance across multiple /// Directories). /// /// /// instance of {@link LockFactory}. /// public virtual void SetLockFactory(LockFactory lockFactory) { this.lockFactory = lockFactory; lockFactory.SetLockPrefix(this.GetLockID()); } /// Get the LockFactory that this Directory instance is /// using for its locking implementation. Note that this /// may be null for Directory implementations that provide /// their own locking implementation. /// public virtual LockFactory GetLockFactory() { return this.lockFactory; } /// Return a string identifier that uniquely differentiates /// this Directory instance from other Directory instances. /// This ID should be the same if two Directory instances /// (even in different JVMs and/or on different machines) /// are considered "the same index". This is how locking /// "scopes" to the right index. /// public virtual System.String GetLockID() { return this.ToString(); } /// Copy contents of a directory src to a directory dest. /// If a file in src already exists in dest then the /// one in dest will be blindly overwritten. /// /// /// source directory /// /// destination directory /// /// if true, call {@link #close()} method on source directory /// /// IOException public static void Copy(Directory src, Directory dest, bool closeDirSrc) { System.String[] files = src.List(); byte[] buf = new byte[BufferedIndexOutput.BUFFER_SIZE]; for (int i = 0; i < files.Length; i++) { IndexOutput os = null; IndexInput is_Renamed = null; try { // create file in dest directory os = dest.CreateOutput(files[i]); // read current file is_Renamed = src.OpenInput(files[i]); // and copy to dest directory long len = is_Renamed.Length(); long readCount = 0; while (readCount < len) { int toRead = readCount + BufferedIndexOutput.BUFFER_SIZE > len?(int) (len - readCount):BufferedIndexOutput.BUFFER_SIZE; is_Renamed.ReadBytes(buf, 0, toRead); os.WriteBytes(buf, toRead); readCount += toRead; } } finally { // graceful cleanup try { if (os != null) os.Close(); } finally { if (is_Renamed != null) is_Renamed.Close(); } } } if (closeDirSrc) src.Close(); } } }