/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; namespace Lucene.Net.Store { ///

Implements using ///.

/// ///

NOTE: the javadocs /// for File.createNewFile contain a vague /// yet spooky warning about not using the API for file /// locking. This warning was added due to this /// bug, and in fact the only known problem with using /// this API for locking is that the Lucene write lock may /// not be released when the JVM exits abnormally.

///

When this happens, a /// is hit when trying to create a writer, in which case you /// need to explicitly clear the lock file first. You can /// either manually remove the file, or use the /// /// API. But, first be certain that no writer is in fact /// writing to the index otherwise you can easily corrupt /// your index.

/// ///

If you suspect that this or any other LockFactory is /// not working properly in your environment, you can easily /// test it by using , /// and .

/// ///

/// /// public class SimpleFSLockFactory:FSLockFactory { /// Create a SimpleFSLockFactory instance, with null (unset) /// lock directory. When you pass this factory to a /// subclass, the lock directory is automatically set to the /// directory itsself. Be sure to create one instance for each directory /// your create! /// public SimpleFSLockFactory():this((System.IO.DirectoryInfo) null) { } /// Instantiate using the provided directory (as a File instance). /// where lock files should be created. /// public SimpleFSLockFactory(System.IO.DirectoryInfo lockDir) { LockDir = lockDir; } /// Instantiate using the provided directory name (String). /// where lock files should be created. /// public SimpleFSLockFactory(System.String lockDirName) : this(new System.IO.DirectoryInfo(lockDirName)) { } public override Lock MakeLock(System.String lockName) { if (internalLockPrefix != null) { lockName = internalLockPrefix + "-" + lockName; } return new SimpleFSLock(internalLockDir, lockName); } public override void ClearLock(System.String lockName) { bool tmpBool; if (System.IO.File.Exists(internalLockDir.FullName)) tmpBool = true; else tmpBool = System.IO.Directory.Exists(internalLockDir.FullName); if (tmpBool) { if (internalLockPrefix != null) { lockName = internalLockPrefix + "-" + lockName; } System.IO.FileInfo lockFile = new System.IO.FileInfo(System.IO.Path.Combine(internalLockDir.FullName, lockName)); bool tmpBool2; if (System.IO.File.Exists(lockFile.FullName)) tmpBool2 = true; else tmpBool2 = System.IO.Directory.Exists(lockFile.FullName); bool tmpBool3; if (System.IO.File.Exists(lockFile.FullName)) { System.IO.File.Delete(lockFile.FullName); tmpBool3 = true; } else if (System.IO.Directory.Exists(lockFile.FullName)) { System.IO.Directory.Delete(lockFile.FullName); tmpBool3 = true; } else tmpBool3 = false; if (tmpBool2 && !tmpBool3) { throw new System.IO.IOException("Cannot delete " + lockFile); } } } } class SimpleFSLock:Lock { internal System.IO.FileInfo lockFile; internal System.IO.DirectoryInfo lockDir; [System.Obsolete("Use the constructor that takes a DirectoryInfo, this will be removed in the 3.0 release")] public SimpleFSLock(System.IO.FileInfo lockDir, System.String lockFileName) : this(new System.IO.DirectoryInfo(lockDir.FullName), lockFileName) { } public SimpleFSLock(System.IO.DirectoryInfo lockDir, System.String lockFileName) { this.lockDir = new System.IO.DirectoryInfo(lockDir.FullName); lockFile = new System.IO.FileInfo(System.IO.Path.Combine(lockDir.FullName, lockFileName)); } public override bool Obtain() { // Ensure that lockDir exists and is a directory: bool tmpBool; if (System.IO.File.Exists(lockDir.FullName)) tmpBool = true; else tmpBool = System.IO.Directory.Exists(lockDir.FullName); if (!tmpBool) { try { System.IO.Directory.CreateDirectory(lockDir.FullName); } catch { throw new System.IO.IOException("Cannot create directory: " + lockDir.FullName); } } else { try { System.IO.Directory.Exists(lockDir.FullName); } catch { throw new System.IO.IOException("Found regular file where directory expected: " + lockDir.FullName); } } if (lockFile.Exists) { return false; } else { System.IO.FileStream createdFile = lockFile.Create(); createdFile.Close(); return true; } } public override void Release() { bool tmpBool; if (System.IO.File.Exists(lockFile.FullName)) tmpBool = true; else tmpBool = System.IO.Directory.Exists(lockFile.FullName); bool tmpBool2; if (System.IO.File.Exists(lockFile.FullName)) { System.IO.File.Delete(lockFile.FullName); tmpBool2 = true; } else if (System.IO.Directory.Exists(lockFile.FullName)) { System.IO.Directory.Delete(lockFile.FullName); tmpBool2 = true; } else tmpBool2 = false; if (tmpBool && !tmpBool2) throw new LockReleaseFailedException("failed to delete " + lockFile); } public override bool IsLocked() { bool tmpBool; if (System.IO.File.Exists(lockFile.FullName)) tmpBool = true; else tmpBool = System.IO.Directory.Exists(lockFile.FullName); return tmpBool; } public override System.String ToString() { return "SimpleFSLock@" + lockFile; } } }