/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using Lucene.Net.Analysis.Tokenattributes; using AttributeSource = Lucene.Net.Util.AttributeSource; namespace Lucene.Net.Analysis { /// An abstract base class for simple, character-oriented tokenizers. public abstract class CharTokenizer:Tokenizer { protected CharTokenizer(System.IO.TextReader input):base(input) { offsetAtt = AddAttribute(); termAtt = AddAttribute(); } protected CharTokenizer(AttributeSource source, System.IO.TextReader input):base(source, input) { offsetAtt = AddAttribute(); termAtt = AddAttribute(); } protected CharTokenizer(AttributeFactory factory, System.IO.TextReader input):base(factory, input) { offsetAtt = AddAttribute(); termAtt = AddAttribute(); } private int offset = 0, bufferIndex = 0, dataLen = 0; private const int MAX_WORD_LEN = 255; private const int IO_BUFFER_SIZE = 4096; private readonly char[] ioBuffer = new char[IO_BUFFER_SIZE]; private readonly ITermAttribute termAtt; private readonly IOffsetAttribute offsetAtt; /// Returns true iff a character should be included in a token. This /// tokenizer generates as tokens adjacent sequences of characters which /// satisfy this predicate. Characters for which this is false are used to /// define token boundaries and are not included in tokens. /// protected internal abstract bool IsTokenChar(char c); /// Called on each token character to normalize it before it is added to the /// token. The default implementation does nothing. Subclasses may use this /// to, e.g., lowercase tokens. /// protected internal virtual char Normalize(char c) { return c; } public override bool IncrementToken() { ClearAttributes(); int length = 0; int start = bufferIndex; char[] buffer = termAtt.TermBuffer(); while (true) { if (bufferIndex >= dataLen) { offset += dataLen; dataLen = input.Read(ioBuffer, 0, ioBuffer.Length); if (dataLen <= 0) { dataLen = 0; // so next offset += dataLen won't decrement offset if (length > 0) break; return false; } bufferIndex = 0; } char c = ioBuffer[bufferIndex++]; if (IsTokenChar(c)) { // if it's a token char if (length == 0) // start of token start = offset + bufferIndex - 1; else if (length == buffer.Length) buffer = termAtt.ResizeTermBuffer(1 + length); buffer[length++] = Normalize(c); // buffer it, normalized if (length == MAX_WORD_LEN) // buffer overflow! break; } else if (length > 0) // at non-Letter w/ chars break; // return 'em } termAtt.SetTermLength(length); offsetAtt.SetOffset(CorrectOffset(start), CorrectOffset(start + length)); return true; } public override void End() { // set final offset int finalOffset = CorrectOffset(offset); offsetAtt.SetOffset(finalOffset, finalOffset); } public override void Reset(System.IO.TextReader input) { base.Reset(input); bufferIndex = 0; offset = 0; dataLen = 0; } } }