/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ namespace Lucene.Net.Analysis { /// This class can be used if the token attributes of a TokenStream /// are intended to be consumed more than once. It caches /// all token attribute states locally in a List. /// ///

CachingTokenFilter implements the optional method /// , which repositions the /// stream to the first Token. ///

public sealed class CachingTokenFilter : TokenFilter { private System.Collections.Generic.LinkedList cache = null; private System.Collections.Generic.IEnumerator iterator = null; private State finalState; public CachingTokenFilter(TokenStream input):base(input) { } public override bool IncrementToken() { if (cache == null) { // fill cache lazily cache = new System.Collections.Generic.LinkedList(); FillCache(); iterator = cache.GetEnumerator(); } if (!iterator.MoveNext()) { // the cache is exhausted, return false return false; } // Since the TokenFilter can be reset, the tokens need to be preserved as immutable. RestoreState(iterator.Current); return true; } public override void End() { if (finalState != null) { RestoreState(finalState); } } public override void Reset() { if (cache != null) { iterator = cache.GetEnumerator(); } } private void FillCache() { while (input.IncrementToken()) { cache.AddLast(CaptureState()); } // capture final state input.End(); finalState = CaptureState(); } } }