/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; namespace Lucene.Net.Search { /// Represents hits returned by {@link /// * Searcher#search(Query,Filter,int)} and {@link /// * Searcher#search(Query,int) /// [Serializable] public class TopDocs { /// The total number of hits for the query. /// /// [Obsolete("For backward compatibility. Use TotalHits instead")] public int totalHits; /// The top hits for the query. [Obsolete("For backward compatibility. Use ScoreDocs instead")] public ScoreDoc[] scoreDocs; /// Stores the maximum score value encountered, needed for normalizing. [Obsolete("For backward compatibility. Use MaxScore instead")] private float maxScore; public int TotalHits { get { return totalHits; } set { totalHits = value; } } public ScoreDoc[] ScoreDocs { get { return scoreDocs; } set { scoreDocs = value; } } public float MaxScore { get { return maxScore; } set { maxScore = value; } } /// Returns the maximum score value encountered. Note that in case /// scores are not tracked, this returns {@link Float#NaN}. /// public virtual float GetMaxScore() { return MaxScore; } /// Sets the maximum score value encountered. public virtual void SetMaxScore(float maxScore) { this.MaxScore = maxScore; } /// Constructs a TopDocs with a default maxScore=Float.NaN. internal TopDocs(int totalHits, ScoreDoc[] scoreDocs):this(totalHits, scoreDocs, System.Single.NaN) { } /// public TopDocs(int totalHits, ScoreDoc[] scoreDocs, float maxScore) { this.TotalHits = totalHits; this.ScoreDocs = scoreDocs; this.MaxScore = maxScore; } } }