/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using IndexReader = Lucene.Net.Index.IndexReader;
using Term = Lucene.Net.Index.Term;
namespace Lucene.Net.Search
{
/// Subclass of FilteredTermEnum for enumerating all terms that match the
/// specified wildcard filter term.
///
/// Term enumerations are always ordered by Term.compareTo(). Each term in
/// the enumeration is greater than all that precede it.
///
public class WildcardTermEnum : FilteredTermEnum
{
internal Term searchTerm;
internal System.String field;
internal System.String text;
internal System.String pre;
internal int preLen;
internal bool endEnum = false;
/// Creates a new WildcardTermEnum.
///
/// After calling the constructor the enumeration is already pointing to the first
/// valid term if such a term exists.
///
public WildcardTermEnum(IndexReader reader, Term term):base()
{
searchTerm = term;
field = searchTerm.Field;
System.String searchTermText = searchTerm.Text;
int sidx = searchTermText.IndexOf((System.Char) WILDCARD_STRING);
int cidx = searchTermText.IndexOf((System.Char) WILDCARD_CHAR);
int idx = sidx;
if (idx == - 1)
{
idx = cidx;
}
else if (cidx >= 0)
{
idx = System.Math.Min(idx, cidx);
}
pre = idx != - 1?searchTerm.Text.Substring(0, (idx) - (0)):"";
preLen = pre.Length;
text = searchTermText.Substring(preLen);
SetEnum(reader.Terms(new Term(searchTerm.Field, pre)));
}
/*protected internal*/ protected internal override bool TermCompare(Term term)
{
if ((System.Object) field == (System.Object) term.Field)
{
System.String searchText = term.Text;
if (searchText.StartsWith(pre))
{
return WildcardEquals(text, 0, searchText, preLen);
}
}
endEnum = true;
return false;
}
public override float Difference()
{
return 1.0f;
}
public override bool EndEnum()
{
return endEnum;
}
/// *****************************************
/// String equality with support for wildcards
/// ******************************************
///
public const char WILDCARD_STRING = '*';
public const char WILDCARD_CHAR = '?';
/// Determines if a word matches a wildcard pattern.
/// Work released by Granta Design Ltd after originally being done on
/// company time.
///
public static bool WildcardEquals(System.String pattern, int patternIdx, System.String string_Renamed, int stringIdx)
{
int p = patternIdx;
for (int s = stringIdx; ; ++p, ++s)
{
// End of string yet?
bool sEnd = (s >= string_Renamed.Length);
// End of pattern yet?
bool pEnd = (p >= pattern.Length);
// If we're looking at the end of the string...
if (sEnd)
{
// Assume the only thing left on the pattern is/are wildcards
bool justWildcardsLeft = true;
// Current wildcard position
int wildcardSearchPos = p;
// While we haven't found the end of the pattern,
// and haven't encountered any non-wildcard characters
while (wildcardSearchPos < pattern.Length && justWildcardsLeft)
{
// Check the character at the current position
char wildchar = pattern[wildcardSearchPos];
// If it's not a wildcard character, then there is more
// pattern information after this/these wildcards.
if (wildchar != WILDCARD_CHAR && wildchar != WILDCARD_STRING)
{
justWildcardsLeft = false;
}
else
{
// to prevent "cat" matches "ca??"
if (wildchar == WILDCARD_CHAR)
{
return false;
}
// Look at the next character
wildcardSearchPos++;
}
}
// This was a prefix wildcard search, and we've matched, so
// return true.
if (justWildcardsLeft)
{
return true;
}
}
// If we've gone past the end of the string, or the pattern,
// return false.
if (sEnd || pEnd)
{
break;
}
// Match a single character, so continue.
if (pattern[p] == WILDCARD_CHAR)
{
continue;
}
//
if (pattern[p] == WILDCARD_STRING)
{
// Look at the character beyond the '*' characters.
while (p < pattern.Length && pattern[p] == WILDCARD_STRING)
++p;
// Examine the string, starting at the last character.
for (int i = string_Renamed.Length; i >= s; --i)
{
if (WildcardEquals(pattern, p, string_Renamed, i))
{
return true;
}
}
break;
}
if (pattern[p] != string_Renamed[s])
{
break;
}
}
return false;
}
}
}