///*
// * Licensed to the Apache Software Foundation (ASF) under one or more
// * contributor license agreements. See the NOTICE file distributed with
// * this work for additional information regarding copyright ownership.
// * The ASF licenses this file to You under the Apache License, Version 2.0
// * (the "License"); you may not use this file except in compliance with
// * the License. You may obtain a copy of the License at
// *
// * http://www.apache.org/licenses/LICENSE-2.0
// *
// * Unless required by applicable law or agreed to in writing, software
// * distributed under the License is distributed on an "AS IS" BASIS,
// * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// * See the License for the specific language governing permissions and
// * limitations under the License.
// */
//using System;
//namespace Lucene.Net.Analysis.Compound.Hyphenation
//{
// ///
// /// This class implements a simple char vector with access to the underlying
// /// array.
// ///
// /// This class has been taken from the Apache FOP project (http://xmlgraphics.apache.org/fop/). They have been slightly modified.
// ///
// [Serializable]
// public class CharVector : ICloneable
// {
// ///
// /// Capacity increment size
// ///
// private static readonly int DEFAULT_BLOCK_SIZE = 2048;
// private int blockSize;
// ///
// /// The encapsulated array
// ///
// private char[] array;
// ///
// /// Points to next free item
// ///
// private int n;
// public CharVector()
// : this(DEFAULT_BLOCK_SIZE)
// {
// }
// public CharVector(int capacity)
// {
// if (capacity > 0)
// {
// blockSize = capacity;
// }
// else
// {
// blockSize = DEFAULT_BLOCK_SIZE;
// }
// array = new char[blockSize];
// n = 0;
// }
// public CharVector(char[] a)
// {
// blockSize = DEFAULT_BLOCK_SIZE;
// array = a;
// n = a.Length;
// }
// public CharVector(char[] a, int capacity)
// {
// if (capacity > 0)
// {
// blockSize = capacity;
// }
// else
// {
// blockSize = DEFAULT_BLOCK_SIZE;
// }
// array = a;
// n = a.Length;
// }
// ///
// /// Reset Vector but don't resize or clear elements
// ///
// public void Clear()
// {
// n = 0;
// }
// public Object Clone()
// {
// CharVector cv = new CharVector((char[]) array.Clone(), blockSize);
// cv.n = this.n;
// return cv;
// }
// public char[] GetArray()
// {
// return array;
// }
// ///
// /// return number of items in array
// ///
// public int Length()
// {
// return n;
// }
// ///
// /// returns current capacity of array
// ///
// public int Capacity()
// {
// return array.Length;
// }
// public void Put(int index, char val)
// {
// array[index] = val;
// }
// public char Get(int index)
// {
// return array[index];
// }
// public int Alloc(int size)
// {
// int index = n;
// int len = array.Length;
// if (n + size >= len)
// {
// char[] aux = new char[len + blockSize];
// Array.Copy(array, 0, aux, 0, len);
// array = aux;
// }
// n += size;
// return index;
// }
// public void TrimToSize()
// {
// if (n < array.Length)
// {
// char[] aux = new char[n];
// Array.Copy(array, 0, aux, 0, n);
// array = aux;
// }
// }
// }
//}