/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; namespace Lucene.Net.Search { /// A {@link Scorer} which wraps another scorer and caches the score of the /// current document. Successive calls to {@link #Score()} will return the same /// result and will not invoke the wrapped Scorer's score() method, unless the /// current document has changed.
/// This class might be useful due to the changes done to the {@link Collector} /// interface, in which the score is not computed for a document by default, only /// if the collector requests it. Some collectors may need to use the score in /// several places, however all they have in hand is a {@link Scorer} object, and /// might end up computing the score of a document more than once. ///
public class ScoreCachingWrappingScorer:Scorer { private Scorer scorer; private int curDoc = - 1; private float curScore; /// Creates a new instance by wrapping the given scorer. public ScoreCachingWrappingScorer(Scorer scorer):base(scorer.GetSimilarity()) { this.scorer = scorer; } public /*protected internal*/ override bool Score(Collector collector, int max, int firstDocID) { return scorer.Score(collector, max, firstDocID); } public override Similarity GetSimilarity() { return scorer.GetSimilarity(); } public override Explanation Explain(int doc) { return scorer.Explain(doc); } public override float Score() { int doc = scorer.DocID(); if (doc != curDoc) { curScore = scorer.Score(); curDoc = doc; } return curScore; } /// use {@link #DocID()} instead. /// [Obsolete("use DocID() instead.")] public override int Doc() { return scorer.Doc(); } public override int DocID() { return scorer.DocID(); } /// use {@link #NextDoc()} instead. /// [Obsolete("use NextDoc() instead.")] public override bool Next() { return scorer.Next(); } public override int NextDoc() { return scorer.NextDoc(); } public override void Score(Collector collector) { scorer.Score(collector); } /// use {@link #Advance(int)} instead. /// [Obsolete("use Advance(int) instead.")] public override bool SkipTo(int target) { return scorer.SkipTo(target); } public override int Advance(int target) { return scorer.Advance(target); } } }