SocketHubAppender Class ReferenceInheritance diagram for SocketHubAppender:
[legend]Collaboration diagram for SocketHubAppender:
[legend]List of all members.
Detailed Description
Sends LoggingEvent objects to a set of remote log servers, usually a SocketNode.
Acts just like SocketAppender except that instead of connecting to a given remote log server, SocketHubAppender accepts connections from the remote log servers as clients. It can accept more than one connection. When a log event is received, the event is sent to the set of currently connected remote log servers. Implemented this way it does not require any update to the configuration file to send data to another remote log server. The remote log server simply connects to the host and port the SocketHubAppender is running on.
The SocketHubAppender does not store events such that the remote side will events that arrived after the establishment of its connection. Once connected, events arrive in order as guaranteed by the TCP protocol.
This implementation borrows heavily from the SocketAppender.
The SocketHubAppender has the following characteristics:
- If sent to a SocketNode, logging is non-intrusive as far as the log event is concerned. In other words, the event will be logged with the same time stamp, NDC, location info as if it were logged locally.
SocketHubAppender relies on the TCP protocol. Consequently, if the remote side is reachable, then log events will eventually arrive at remote client.
- If no remote clients are attached, the logging requests are simply dropped.
- Logging events are automatically buffered by the native TCP implementation. This means that if the link to remote client is slow but still faster than the rate of (log) event production, the application will not be affected by the slow network connection. However, if the network connection is slower then the rate of event production, then the local application can only progress at the network rate. In particular, if the network link to the the remote client is down, the application will be blocked.
On the other hand, if the network link is up, but the remote client is down, the client will not be blocked when making log requests but the log events will be lost due to client unavailability.
The single remote client case extends to multiple clients connections. The rate of logging will be determined by the slowest link.
- If the application hosting the
SocketHubAppender exits before the SocketHubAppender is closed either explicitly or subsequent to garbage collection, then there might be untransmitted data in the pipe which might be lost. This is a common problem on Windows based systems.
To avoid lost data, it is usually sufficient to close the SocketHubAppender either explicitly or by calling the LogManager::shutdown method before exiting the application.
Constructor & Destructor Documentation
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Connects to remote server at address and port . |
Member Function Documentation
void activateOptions |
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[virtual] |
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Set up the socket server on the specified port.
Reimplemented from AppenderSkeleton. |
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Release the underlying ServerMonitor thread, and drop the connections to all connected remote servers. |
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Close this appender.
This will mark the appender as closed and call then cleanUp method.
Implements Appender. |
bool getLocationInfo |
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const [inline] |
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Returns value of the LocationInfo option. |
int getPort |
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const [inline] |
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Returns value of the Port option. |
virtual bool requiresLayout |
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const [inline, virtual] |
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void setLocationInfo |
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bool |
locationInfo |
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The LocationInfo option takes a boolean value. If true, the information sent to the remote host will include location information. By default no location information is sent to the server. |
void setOption |
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const String & |
option, |
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const String & |
value |
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[virtual] |
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void setPort |
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int |
port |
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[inline] |
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The Port option takes a positive integer representing the port where the server is waiting for connections. |
The documentation for this class was generated from the following files:
- sockethubappender.h
- sockethubappender.cpp
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