# Microsoft Developer Studio Project File - Name="mod_http2" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=mod_http2 - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "mod_http2.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "mod_http2.mak" CFG="mod_http2 - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "mod_http2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "mod_http2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "mod_http2 - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "ssize_t=long" /FD /c # ADD CPP /nologo /MD /W3 /O2 /Oy- /Zi /I "../ssl" /I "../../include" /I "../../srclib/apr/include" /I "../../srclib/apr-util/include" /I "../../srclib/nghttp2/lib/includes" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "ssize_t=long" /Fd"Release\mod_http2_src" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /fo"Release/mod_http2.res" /i "../../include" /i "../../srclib/apr/include" /d "NDEBUG" /d BIN_NAME="mod_http2.so" /d LONG_NAME="http2_module for Apache" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib nghttp2.lib /nologo /subsystem:windows /dll /libpath:"..\..\srclib\nghttp2\lib\MSVC_obj" /out:".\Release\mod_http2.so" /base:@..\..\os\win32\BaseAddr.ref,mod_http2.so # ADD LINK32 kernel32.lib nghttp2.lib /nologo /subsystem:windows /dll /libpath:"..\..\srclib\nghttp2\lib\MSVC_obj" /incremental:no /debug /out:".\Release\mod_http2.so" /base:@..\..\os\win32\BaseAddr.ref,mod_http2.so /opt:ref # Begin Special Build Tool TargetPath=.\Release\mod_http2.so SOURCE="$(InputPath)" PostBuild_Desc=Embed .manifest PostBuild_Cmds=if exist $(TargetPath).manifest mt.exe -manifest $(TargetPath).manifest -outputresource:$(TargetPath);2 # End Special Build Tool !ELSEIF "$(CFG)" == "mod_http2 - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /EHsc /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "ssize_t=long" /FD /c # ADD CPP /nologo /MDd /W3 /EHsc /Zi /Od /I "../ssl" /I "../../include" /I "../../srclib/apr/include" /I "../../srclib/apr-util/include" /I "../../srclib/nghttp2/lib/includes" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "ssize_t=long" /Fd"Debug\mod_http2_src" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /fo"Debug/mod_http2.res" /i "../../include" /i "../../srclib/apr/include" /d "_DEBUG" /d BIN_NAME="mod_http2.so" /d LONG_NAME="http2_module for Apache" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib nghttp2d.lib /nologo /subsystem:windows /dll /libpath:"..\..\srclib\nghttp2\lib\MSVC_obj" /incremental:no /debug /out:".\Debug\mod_http2.so" /base:@..\..\os\win32\BaseAddr.ref,mod_http2.so # ADD LINK32 kernel32.lib nghttp2d.lib /nologo /subsystem:windows /dll /libpath:"..\..\srclib\nghttp2\lib\MSVC_obj" /incremental:no /debug /out:".\Debug\mod_http2.so" /base:@..\..\os\win32\BaseAddr.ref,mod_http2.so # Begin Special Build Tool TargetPath=.\Debug\mod_http2.so SOURCE="$(InputPath)" PostBuild_Desc=Embed .manifest PostBuild_Cmds=if exist $(TargetPath).manifest mt.exe -manifest $(TargetPath).manifest -outputresource:$(TargetPath);2 # End Special Build Tool !ENDIF # Begin Target # Name "mod_http2 - Win32 Release" # Name "mod_http2 - Win32 Debug" # Begin Source File SOURCE=./h2_bucket_beam.c # End Source File # Begin Source File SOURCE=./h2_bucket_eos.c # End Source File # Begin Source File SOURCE=./h2_c1.c # End Source File # Begin Source File SOURCE=./h2_c1_io.c # End Source File # Begin Source File SOURCE=./h2_c2.c # End Source File # Begin Source File SOURCE=./h2_c2_filter.c # End Source File # Begin Source File SOURCE=./h2_config.c # End Source File # Begin Source File SOURCE=./h2_conn_ctx.c # End Source File # Begin Source File SOURCE=./h2_headers.c # End Source File # Begin Source File SOURCE=./h2_mplx.c # End Source File # Begin Source File SOURCE=./h2_protocol.c # End Source File # Begin Source File SOURCE=./h2_push.c # End Source File # Begin Source File SOURCE=./h2_request.c # End Source File # Begin Source File SOURCE=./h2_session.c # End Source File # Begin Source File SOURCE=./h2_stream.c # End Source File # Begin Source File SOURCE=./h2_switch.c # End Source File # Begin Source File SOURCE=./h2_util.c # End Source File # Begin Source File SOURCE=./h2_workers.c # End Source File # Begin Source File SOURCE=./h2_ws.c # End Source File # Begin Source File SOURCE=./mod_http2.c # End Source File # Begin Source File SOURCE=./mod_http2.c # End Source File # Begin Source File SOURCE=..\..\build\win32\httpd.rc # End Source File # End Target # End Project