# Microsoft Developer Studio Project File - Name="flood" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=flood - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "flood.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "flood.mak" CFG="flood - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "flood - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "flood - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "flood - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "APR_DECLARE_STATIC" /D "APU_DECLARE_STATIC" /FD /c # ADD CPP /nologo /MD /W3 /O2 /I "$(APRPATH)\include" /I "$(APRUTILPATH)\include" /I "$(OPENSSLPATH)\inc32" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "APR_DECLARE_STATIC" /D "APU_DECLARE_STATIC" /D "WIN32_LEAN_AND_MEAN" /D "NO_IDEA" /D "NO_RC5" /D "NO_MDC2" /Fd"Release/flood" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib wsock32.lib ws2_32.lib apr.lib aprutil.lib /nologo /subsystem:console /map /machine:I386 # ADD LINK32 kernel32.lib advapi32.lib wsock32.lib ws2_32.lib apr.lib aprutil.lib pcreposix.lib libeay32.lib ssleay32.lib /nologo /subsystem:console /map /machine:I386 /libpath:"$(APRPATH)\LibR" /libpath:"$(APRUTILPATH)\LibR" /libpath:"$(OPENSSLPATH)\$(SSLBIN)" /libpath:"$(REGEXPATH)\LibR" !ELSEIF "$(CFG)" == "flood - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "APR_DECLARE_STATIC" /D "APU_DECLARE_STATIC" /FD /c # ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "$(APRPATH)\include" /I "$(APRUTILPATH)\include" /I "$(OPENSSLPATH)\inc32" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "APR_DECLARE_STATIC" /D "APU_DECLARE_STATIC" /D "WIN32_LEAN_AND_MEAN" /D "NO_IDEA" /D "NO_RC5" /D "NO_MDC2" /Fd"Debug/flood" /FD /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib advapi32.lib wsock32.lib ws2_32.lib apr.lib aprutil.lib /nologo /subsystem:console /incremental:no /map /debug /machine:I386 # ADD LINK32 kernel32.lib advapi32.lib wsock32.lib ws2_32.lib apr.lib aprutil.lib pcreposix.lib libeay32.lib ssleay32.lib /nologo /subsystem:console /incremental:no /map /debug /machine:I386 /libpath:"$(APRPATH)\LibD" /libpath:"$(APRUTILPATH)\LibD" /libpath:"$(OPENSSLPATH)\$(SSLBIN)" /libpath:"$(REGEXPATH)\LibD" !ENDIF # Begin Target # Name "flood - Win32 Release" # Name "flood - Win32 Debug" # Begin Group "sources" # PROP Default_Filter "*.c" # Begin Source File SOURCE=.\flood.c # End Source File # Begin Source File SOURCE=.\flood_config.c # End Source File # Begin Source File SOURCE=.\flood_easy_reports.c # End Source File # Begin Source File SOURCE=.\flood_farm.c # End Source File # Begin Source File SOURCE=.\flood_farmer.c # End Source File # Begin Source File SOURCE=.\flood_net.c # End Source File # Begin Source File SOURCE=.\flood_net_ssl.c # End Source File # Begin Source File SOURCE=.\flood_profile.c # End Source File # Begin Source File SOURCE=.\flood_report_relative_times.c # End Source File # Begin Source File SOURCE=.\flood_round_robin.c # End Source File # Begin Source File SOURCE=.\flood_simple_reports.c # End Source File # Begin Source File SOURCE=.\flood_socket_generic.c # End Source File # Begin Source File SOURCE=.\flood_socket_keepalive.c # End Source File # End Group # Begin Group "includes" # PROP Default_Filter "*.h" # Begin Source File SOURCE=.\flood_config.h # End Source File # Begin Source File SOURCE=.\flood_easy_reports.h # End Source File # Begin Source File SOURCE=.\flood_farm.h # End Source File # Begin Source File SOURCE=.\flood_farmer.h # End Source File # Begin Source File SOURCE=.\flood_net.h # End Source File # Begin Source File SOURCE=.\flood_net_ssl.h # End Source File # Begin Source File SOURCE=.\flood_profile.h # End Source File # Begin Source File SOURCE=.\flood_report_relative_times.h # End Source File # Begin Source File SOURCE=.\flood_round_robin.h # End Source File # Begin Source File SOURCE=.\flood_simple_reports.h # End Source File # Begin Source File SOURCE=.\flood_socket_generic.h # End Source File # Begin Source File SOURCE=.\flood_socket_keepalive.h # End Source File # End Group # End Target # End Project