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CommonGraphics2D Class Internals
Platform Specifics in DRL Java 2D* Graphics
Version | Version Information | Date |
Initial version | Alexey Petrenko, Svetlana Konovalova: document created. | May 18, 2006 |
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This document introduces the Java 2D* [1] implementation, supplied as part of the DRL (Dynamic Runtime Layer) initiative, and gives details on its design.
The target audience for the document includes a wide community of engineers interested in using Java 2D* and in further work with the product to contribute to its development. The document assumes that readers are familiar with the Java 2D* technology and the Java* programming language.
This document uses the unified conventions for the DRL documentation kit.
The Java 2D* implementation is the collection of classes for a high-performance two-dimensional (2D) graphics and image processing. The package includes line and shape drawing, text and image rendering.
DRL Java 2D* is a fast and easily portable implementation of the Java 2D* technology, consisting of a number of classes for advanced graphics and image processing.
DRL Java 2D* supports the Windows* and Linux* operating systems for the IA-32 architecture. The Windows* version mostly uses the GDI+ (Graphics Device Interface plus) library, but can also use the GDI library for better performance. For example, Java 2D* can use GDI instead of GDI+ to speed up image processing. The Linux* version uses Xlib and xft libraries.
DRL Java 2D* has portability in its design, so that you can easily port it to other operating systems and hardware architectures. For details and how to port Java 2D* on other platforms see Java 2D* Portability.
Figure 1 below shows the Java 2D*
structure, demonstrating the inheritance relationship of the
Graphics2D
classes:
Figure 1: Inheritance Relationship of the
Graphics2D
Classes
java.awt.Graphics
and
java.awt.Graphics2D
define the public
interface for all Graphics2D
implementations.org.apache.harmony.awt.gl.windows.WinGDIPGraphics2D
and
org.apache.harmony.awt.gl.linux.XGraphics2D
are the Windows* and Linux* versions respectively of the
org.apache.harmony.awt.gl.CommonGraphics2D
class, which implements the abstract methods of the
Graphics2D
class.org.apache.harmony.awt.gl.image.BufferedImageGraphics2D
class deals with drawing on buffered images.For more information on the classes see Platform Specifics in DRL Java 2D* Graphics.
CommonGraphics2D
Class InternalsThe section specifies the CommonGraphics2D
class internal areas and gives description on their tools.
The CommonGraphics2D
class splits all shapes
into a set of rectangles to unify the drawing process for
different operating systems and architectures. For this purpose
Java 2D* uses the
JavaShapeRasterizer
and the
JavaLineRasterizer
classes from the
org.apache.harmony.awt.gl.render
package. The
JavaShapeRasterizer
class splits an object
implementing a Shape interface into a set of rectangles and
produces a MultiRectArea object. The
JavaLineRasterizer
class makes line drawing more
accurate and processes lines with strokes, which are instances
of the BasicStroke class.
To port the shape drawing to another platform you just need
to override rectangle-drawing methods. However, if your
operating system has functions to draw particular shapes, you
can optimize your subclass of the CommonGraphics2D
class by using this functionality in overridden methods.
Blitter classes draw images on the display or buffered
images. All blitters inherit the
org.apache.harmony.awt.gl.render.Blitter
interface.
Blitters are divided into:
DRL Java 2D* also uses blitters to fill the
shapes and the user-defined subclasses of the
java.awt.Paint
class with paints, which the system
does not support.
Text renderers draw strings and glyph vectors. All text
renderers are subclasses of the
org.apache.harmony.awt.gl.TextRenderer
class.
Java 2D* does not have its own font
rendering engine and uses native libraries instead: the GDI
library on the Windows* OS and the Xft,
FontConfig and FreeType libraries on the Linux* OS. The java.awt.font.NumericShaper
class uses data
from the Unicode
Character Database [2] for retrieving character properties.
The Windows* implementation - the
WinGDIPGraphics2D
class - for the most part is
based on the GDI+ library, which has the routines for drawing
all types of shapes filling them with a solid color brush and a
linear gradient brush, but it does not support an acyclic
gradient brush. The Java 2D* package doesn't
use the native library texture paint option, resorting to
Blitters instead. However, the major
part of the shape drawing and filling routines is native in
this class.
As for the Linux* implementation - the
XGraphics2D
class - the Xlib library has no
methods to draw and fill free-form shapes. So, the
corresponding XGraphics2D
methods use Rasterizers, inherited from the
CommonGraphics2D
class.
The actions to port the DRL Java 2D* package to another architecture or operating system, or to use it with another library depend on the particular platform. The main steps are the following:
org.apache.harmony.awt.gl.CommonGraphics2D
.
org.apache.harmony.awt.gl.windows.<SomeLib>Graphics2D org.apache.harmony.awt.gl.<SomeOS>.<SomeLib>Graphics2D
[1] Java 2D* Technology http://java.sun.com/j2se/1.5.0/docs/guide/2d/index.html
[2] Unicode Character Database http://www.unicode.org/ucd/
* Other brands and names are the property of their respective owners.