//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package { import flash.display.Sprite; import flashx.textLayout.compose.StandardFlowComposer; import flashx.textLayout.container.ContainerController; import flashx.textLayout.elements.TextFlow; import flashx.textLayout.conversion.TextConverter; /** Same as the "Hello, World" text example except that text is read in dynamically based on markup string. */ public class ImportMarkup extends Sprite { public function ImportMarkup() { var markup:String = "

Hello, World

"; var textFlow:TextFlow = TextConverter.importToFlow(markup, TextConverter.TEXT_LAYOUT_FORMAT); textFlow.flowComposer.addController(new ContainerController(this, 200, 50)); textFlow.flowComposer.updateAllControllers(); } } }