//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package flashx.textLayout.operations { import flashx.textLayout.edit.SelectionState; import flashx.textLayout.tlf_internal; use namespace tlf_internal; /** * The RedoOperation class encapsulates a redo operation. * * @see flashx.textLayout.edit.EditManager * @see flashx.textLayout.events.FlowOperationEvent * * @includeExample examples\RedoOperation_example.as -noswf * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ public class RedoOperation extends FlowOperation { private var _operation:FlowOperation; /** Operation to be undone - here so listeners on FlowOperationEvent can see. */ /** * Creates a RedoOperation object. * * @param operation The operation to redo. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ public function RedoOperation(operation:FlowOperation) { super(operation.textFlow); _operation = operation; } /** * The operation to redo. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ public function get operation():FlowOperation { return _operation; } public function set operation(value:FlowOperation):void { _operation = value; } } }