//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package flashx.textLayout.operations { import flashx.textLayout.edit.SelectionState; import flashx.textLayout.tlf_internal; use namespace tlf_internal; // // Considered several ways of doing undo/redo // 1 - object model level - stashing copies of all changed objects in the model and restoring them // 2 - cookies - saving an audit trail of every modified property of the model objects // 3 - operations - each operation creates an object that knows how to do/undo/redo itself // going with # 3 for now // import flashx.textLayout.elements.TextFlow; import flashx.textLayout.tlf_internal; /** * The FlowTextOperation is the base class for operations that transform a range of text. * * @see flashx.textLayout.edit.EditManager * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ public class FlowTextOperation extends FlowOperation { private var _originalSelectionState:SelectionState; private var _absoluteStart:int; private var _absoluteEnd:int; /** * Creates the FlowTextOperation object. * * @param operationState Specifies the relevant selection. If relevant to the operation, the * operationState describes the text range to which this operation applies. * Otherwise, operationState is used to save the current selection state so that * it can be restored when the operation is undone. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ public function FlowTextOperation(operationState:SelectionState) { super(operationState.textFlow); _absoluteStart = operationState.absoluteStart; _absoluteEnd = operationState.absoluteEnd; _originalSelectionState = operationState; } /** * The absolute start point of the range of text to which this operation is applied. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ public function get absoluteStart():int { return _absoluteStart; } public function set absoluteStart(value:int):void { _absoluteStart = value; } /** * The absolute end point of the range of text to which this operation is applied. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ public function get absoluteEnd():int { return _absoluteEnd; } public function set absoluteEnd(value:int):void { _absoluteEnd = value; } /** * The selection state at the start of the operation. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ public function get originalSelectionState():SelectionState { return _originalSelectionState; } public function set originalSelectionState(value:SelectionState):void { _originalSelectionState = value; } /** * @inheritDoc * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ override public function redo():SelectionState { doOperation(); return _originalSelectionState; } } }