//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package flashx.textLayout.events { import flash.events.Event; import flashx.textLayout.container.ContainerController; import flashx.textLayout.elements.TextFlow; /** * A TextFlow instance dispatches this event after any of its containers completes * an update. Each text container has two states: composition and display. This * event notifies you when the display phase has ended. This provides an * opportunity to make any necessary changes to the container when it is ready to * be displayed, but hasn't yet been painted to the screen. * * @internal Note: the DamageEvent_example class contains a good example of * using the UpdateCompleteEvent, so I have included it as the class example * instead of creating a new example. I've updated the description of the * DamageEvent_example file to include prominent mention of the UpdateCompleteEvent. * * @includeExample examples\DamageEvent_example.as -noswf * @see flashx.textLayout.elements.TextFlow * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ public class UpdateCompleteEvent extends Event { /** * Defines the value of the type property of an UpdateCompleteEvent object * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ public static const UPDATE_COMPLETE:String = "updateComplete"; /** @private */ private var _controller:ContainerController; /** @private */ private var _textFlow:TextFlow; /** Constructor * @param type event type - use the static property UPDATE_COMPLETE. * @param bubbles Indicates whether an event is a bubbling event. This event does not bubble. * @param cancelable Indicates whether the behavior associated with the event can be prevented. * This event cannot be cancelled. * @param controller The ContainerController whose container was updated * @param textFlow The TextFlow which was updated * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 **/ public function UpdateCompleteEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false, textFlow:TextFlow = null, controller:ContainerController=null) { super(type, bubbles, cancelable); this.controller = controller; _textFlow = textFlow; } /** @private */ override public function clone():Event { return new UpdateCompleteEvent(type, bubbles, cancelable, _textFlow, _controller); } /** * The controller of the container being updated * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ public function get controller():ContainerController { return _controller; } public function set controller(c:ContainerController):void { _controller = c; } /** * TextFlow which has been updated. * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ public function get textFlow():TextFlow { return _textFlow; } public function set textFlow(value:TextFlow):void { _textFlow = value; } } }