//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package flashx.textLayout.edit { import flash.events.ContextMenuEvent; import flash.events.Event; import flash.events.FocusEvent; import flash.events.IMEEvent; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.TextEvent; /** * The IInteractionEventHandler interface defines the event handler functions that * are handled by a Text Layout Framework selection or edit manager. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ public interface IInteractionEventHandler { /** * Processes an edit event. * *

Edit events are dispatched for cut, copy, paste, and selectAll commands.

* * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function editHandler(event:Event):void; /** * Processes a keyDown event. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function keyDownHandler(event:KeyboardEvent):void; /** * Processes a keyUp event. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function keyUpHandler(event:KeyboardEvent):void; /** * Processes a keyFocusChange event. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function keyFocusChangeHandler(event:FocusEvent):void; /** * Processes a TextEvent. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function textInputHandler(event:TextEvent):void; /** * Processes an imeStartComposition event * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function imeStartCompositionHandler(event:IMEEvent):void; /** * Processes a mouseDown event. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function mouseDownHandler(event:MouseEvent):void; /** * Processes a mouseMove event. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function mouseMoveHandler(event:MouseEvent):void; /** * Processes a mouseUp event. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function mouseUpHandler(event:MouseEvent):void; /** * Processes a mouseDoubleClick event. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function mouseDoubleClickHandler(event:MouseEvent):void; /** * Processes a mouseOver event. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function mouseOverHandler(event:MouseEvent):void; /** * Processes a mouseOut event. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function mouseOutHandler(event:MouseEvent):void; /** * Processes a focusIn event. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function focusInHandler(event:FocusEvent):void; /** * Processes a focusOut event. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function focusOutHandler(event:FocusEvent):void; /** * Processes an activate event. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function activateHandler(event:Event):void; /** * Processes a deactivate event. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function deactivateHandler(event:Event):void; /** * Processes a focusChange event. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function focusChangeHandler(event:FocusEvent):void /** * Processes a menuSelect event. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function menuSelectHandler(event:ContextMenuEvent):void /** * Processes a mouseWheel event. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ function mouseWheelHandler(event:MouseEvent):void } }